Harbinger Zero

…because I just can’t contain myself.

Archive for January, 2011

SWTOR Delayed?

Posted by HarbingerZero on January 26, 2011

So says some insider sources on the development team, according to MCV.   I’m not sure I buy it though.

I know, weird, because I’m so pessimissitic about the game so much.

But keep in mind that when games are delayed, usually the first indication is from leaked Beta reports that indicate that the game is really bad or is going to fail.   So far the Beta leaks and tester feedback have been pretty positive.

Secondly, we have Bioware acting like the fact that they were going to be a Pax was some unusual information.  And they’ve asked for feeback from the community on ideas to make their booth area more awesome.  Leading to speculation that something big is coming at Pax – like a release date.

I’m not saying the report is not true, but…at the moment, without any supporting evidence, I’m pretty skeptical.

ETA:  Also, as late as yesterday evening, TOR representatives were confirming a Spring launch date.

Posted in Star Wars: The Old Republic | Tagged: , | 3 Comments »

Appreciate Your Guild Leader Day

Posted by HarbingerZero on January 24, 2011

So I’ve had a rough weekend.  Without a regular sub (no, haven’t logged back into EVE yet, but I do need to do that to wrap up a few loose ends) I’ve been concentrating on my favorite brower based F2P game – The Reincarnation (aka Archmage for you old timers), where I lead one of the games oldest and (to my mind, but I’m biased) best guilds.  But lately there’s been a little too much drama for my tastes.

The player base has dwindled over the years – which is not surprising.  The game itself is over a decade old now, and it shows in the graphics and interface.  For many years though, the main guild (as opposed to solo) server has had an “Apprentice Academy” to help new players of the game.  You can join that guild and learn all the unofficial guidelines that have developed over the long life of the game, not have to worry about being picked on or being warred to death while learning, and get some good teaching from some of the games best mages.  Though there are no protective mechanics in place for the Academy, most everyone differed to them for the good of the game as a whole and the hope that it will help the life of TR continue.  As a guild leader, I too supported their efforts, knowing it was the best way to find good new players for our guild.

A few sets ago apparently though, a move was made putting teachers into that Academy, rather than teaching from their own guilds on the server.   No official announcement was made, and those who saw it shrugged and moved on – there are some mechanical advantages to being in the same guild – easier to share battle reports and more lines of communication.  Which leads me down this tender road:

CASE STUDY

This set though, the Academy leaders renamed it “Advanced Academy” and welcomed not only new players, but graduates as well.  They also radically expanded the teacher base.  As a result, out of the dozen or so active guilds on the server, AdvA now ranks 4th.  Some of their “students” occupy spots in the Top 50 (out of some 600 active mages).   Some of the teachers have taken advantage of the confusion over their place in the guild and the hands-off approach that is afforded the Academy to break commonly accepted rules of engagement (ROE’s – the game is essentially constant Open PvP, and over the years to keep the entire server from constantly being in a state of wild abandon, there are now lines in the sand between attacks that help you rank and move up – and attacks that are deliberate assaults on a guild or player)  and “hide” among the ranks of students to reduce the number of attacks that they would have to face.

How do I know this?  Because my guild caught a teacher doing just that.   On talking about this, our guild realized that *all* of us had been letting go numerous violations of our ROE’s – not just by students, but by teachers too.  So we did what any guild would do when faced with that situation – we declared war.  All bets are off in war – ROE’s are not respected, the most powerful and destructive magics and units are utilized, etc.

And that’s when the crying began.  That we needed to accept AdvA’s sanctity, and that we were hurting the new players and the game.  Always one to try to do what is right, I set up a ceasefire to work out a diplomatic solution.  The first diplomat they sent just repeated “you are wrong” over and over and told us to stop immediately or else.   So I kicked him out of our IRC channel.  The second one they sent called me words that I can’t really repeated here.  So I kicked him out too.  The third one they sent has been pretty much the same as the first.

DRAMA

Normally at this point, I would be done with the whole ball of wax.  And I am.  But I do feel a responsibility for those new players who would be caught in the crossfire.  As a result, I just laid down some basic rules and a mild punishment and let the whole thing go (for this set anyway).   Which achieved nothing.  The other guilds are mad that we didn’t follow through with the war  – they agreed but didn’t have the guts to pull the trigger themselves.  The AdvA people are royally pissed and taking every potshot they can at us through the people who run the game and through the game itself.  Even some of my own guildmates are upset.

CONCLUSION

So why am I writing this?  Just to let you all know – I’m declaring this HZero’s unofficial – Appreciate Your Guild Leader Day.  Because we put up with crap that 99% of any MMO playerbase just wouldn’t have time for, and sometimes people just don’t understand that.  There are tough decisions to be made, babies to be dealth with, and activities to coordinate.  So when you log in today, send a PM or a public “YAY” to your current guild leader and tell them how much you love them for all they do.  Okay?  It will make their week, I promise.

Posted in Blogging, The Reincarnation | Tagged: , , , | Leave a Comment »

..Or Not.

Posted by HarbingerZero on January 19, 2011

Apparently addictions are hard to break.  Especially in this case, when I had no control over it!  Long story short, I’m not as unsubbed as I thought I was:

In Soviet Russia, EVE Online subscribes to you.

Acer Tinkari,

You recently purchased 60 days of game time for 19.95, and your goal was more than likely to be in game for the Incursion expansion and the incredible new features it brings to EVE Online. As you may know, the release date was changed, moving arrival of the character creator and the epic Sansha invasions to later this month.

We are happy to inform that we have extended your paid period to January 31st, insuring that your account will be active for this amazing third installment of our 14th expansion, Incursion.

Happy New Year and Best Wishes,
- EVE Online Dev Team

Posted in Blogging, EVE Online | Tagged: , | 2 Comments »

Guess What I’m Building.

Posted by HarbingerZero on January 18, 2011

EbonHawk.jpg

Posted in Minecraft | Tagged: , | 3 Comments »

My Name is HZero, and I am an MMO Addict…

Posted by HarbingerZero on January 15, 2011

 

…and I’ve been subscription free for two whole days. [golf clap]

Yep, my active subscriptions are all now inactive subscriptions or at least, dead end ones. Fallen Earth and Eve Online came to an end this week. More with a whimper than a bang. I finished T2 Medium Projectile weapons just before the EVE sub ended, and my brother and I cleared out the last of the Tier 1 AP quests just before the Fallen Earth sub ended. My STO subscription lingers until March, since I did the one year prepayment, but I’ve known I wouldn’t be re-subbing there for a long time, and its been a couple of months since I’ve logged in there.

I did some checking, and as far as I can tell, this is the first time since somewhere in 2006 that I haven’t had an active monthly subscription somewhere. It feels kinda weird. Its not as big a deal as it would have been a few years ago, with all the F2P titles floating around. And I will probably drop into EQ2X and PotBS. Still no real interest in LotRO. I hear I get another 10 days free of WoW with the release of Cataclysm, which, if nothing else, will generate a fun blogging post or two. And then, there’s all those tasty Rift Beta events.

Breaking News - HZero's MMO Addiction Turns Deadly.  Film at 11.

Or maybe its just time to return to single-player world for awhile. Fallout 3, Oblivion, Alpha Protocol are all ones in my box to play.

In any case, I’m kinda looking at this time as a virtual “palate cleanser” before the hard hitting one-two Spring punch of Rift and TOR. Assuming TOR launches in the Spring (and while June may be Spring on the calender anything that happens after school lets out is Summer as far as I’m concerned).

The bonus for you, dear reader – is that you get to hear more from me in the interim. Rejoice.

Posted in Blogging | Tagged: , | 4 Comments »

Meanwhile, in the TOR forums…

Posted by HarbingerZero on January 14, 2011

Stephen Reid and George Zoellner desperately try *** to put out the torches and Force Push the pitchforks in another direction.  The only question you need to ask yourself is why this is necessary in the first place.  If you don’t know the answer by now, you’ll probably need to pass through a few more MMO releases before it clicks.

Launch or GTFO!

 

You know what I just realized today (besides the fact that Bioware desperately needs more time)?  The last day of Spring in 2011 is June 21st.  That’s a Tuesday.  You know what happen’s on Tuesdays don’t you?  MMO’s get released.  Wonder if that’s a coincidence.

In any case, Bioware has somewhere between 9 weeks and 23 weeks to put this game in your hands, or they will join the fail parade I posted above.  And if they join the fail parade I posted above, the entire MMO world will go BOOM.

Zee end iz nigh.

 

Tick-tock EA/Bioware/Mythic…tick…tock…

*** ETA:  Those of you who clicked that link later rather than sooner got solid proof of Bioware’s Noobness.  We give a fluff Friday update containing nothing of substance – and then in the middle of a 500 comment thread we drop a *huge* piece of information that the community would have given their right pinky to have access to.  Followed by another update in another random thread that is also pretty big.  Believe it or not, this may be a good thing.  Its indication that BW is blundering through this process without a clue, instead of keeping us in the dark on purpose.  Either way though, it could still lead to the conclusion hinted at in this post…

Posted in Star Wars: The Old Republic | Tagged: , , , , , | 5 Comments »

Rift: More Detailed Thoughts

Posted by HarbingerZero on January 13, 2011

So here is my long overdue, lengthier analysis of Rifts as it stands right now. I hesitate to call this a review, and with good reason – we are still in Open Beta and still seven weeks from launch. So I will probably revisit this around launch time to give you an update. The tl;dr version is..well, it’s here. If you are looking for awesome screen shots – I don’t have any. Either I haven’t found the button yet, or its not enabled yet. So deal with the wall of text.

Quick review of my methodology: Good and Bad are things that are important that this game, still in development, is currently doing well or poorly at Then we move on to Ugly and Tilt. These are the things that this game, still in development, are doing that are more personally relevant to me, but the community at large may or may not care about. Confused? Example: A Good for WoW would be its lack of hardware requirements – you could go down to Wal-Mart and buy a computer-in-a-box and run it. That’s good not for me necessarily, but for the games overall success – more potential customers equals more potential revenue. An Ugly for WoW would be the lack of player housing. That is something that me (and some other players, to be sure) think is important in an MMO – but clearly its not hurting WoW any. Got it? Away we go:

The Good

Graphics and Sound: While Rift isn’t quit playable by a Wal-Mart “Compy In The Box”, it comes pretty close. And boy do they make it count. I’ve read other reviews that have said they thought the quality of combat animations and sound were poor. I have to wonder if we have been playing the same game. The ranger summons his pet and lightning arcs back and forth between him and the ground. Dual wielding rogues handling daggers in reverse grip style spin and twist through their combat moves. Call forth an armor buff for your warlock and a dark cloud coalesces around your torso. The land itself is gorgeous, with blowing wind, raining meteors or catapulted rocks, foreboding clouds. Enemies drip malevolence. On the sound end – bows twang, bombs explode, war cries abound. In this one area I will admit I was not 100% satisfied, but I have high standards. My computer is decked out in SoundBlaster gear, and I have high quality speakers and headset. And I could use just a bit more “oomph” when my blades strike home, a little more “click, click, boom” when I detonate my bombs. Even if it launches as is though, its hard to beat. I love the way it looks and sounds. Its worth mentioning too that the game is mostly glitch free at this point. I’ve only encountered two, and both were minor ones that did not impact my overall experience in any significant way.

The Calling/Soul Class System: This is hands down my favorite part of Rift, and a big reason why I like the game. I admit that its hard to get the hang of – you will probably find yourself restarting your character at least once as you uncover how you want to play and what combinations really move you. But its worth it. Once you get it fitted just right – you don’t want to stop. I tanked it up, something I haven’t done in a while, with a Riftblade/Reaver/Paragon combo. Savage dual-strikes, ranged pulls, sweet buffs, and a variety of damage types just made my day. What about healing? You like to do it WoW style in cloth armor, from a distance, with hardcore ranged DPS to go along with it? Rift has you covered. Prefer the ranged DPS, but still feel the urge to save lives? Take two randed DPS souls and one healer type soul. Want to heal, but prefer to mix it up inside with a big hammer? Check. Want to do all three – YOU CAN. Yep. Roles – you can have up to four sets of three souls, with points distributed differently for each of them. Get tired of one, or need to tweek it? Pay a little coin to reset the soul points and start over. I’ve been able, so far, to recreate my favorite class from every MMO I’ve played. That means alot to me. And given the number of roles, soul trees, and three part combinations you can inact – multiple viable builds will be running at any given time. There’s always a flavor of the month, of course, but don’t expect to see it all the time. Not in Rift.

Developers Who Listen: Before you cry that this isn’t part of the game itself, hear me out. I would normally put this down as the Tilt, but I really do think this is one of the strengths of Rift. Trion came up with a vision for this game, but they didn’t lock it in stone. They seem to feel that you, the player, have some stake in the game and how it should be played, and the direction it should take. Crazy! Madness I tell you! Insanely good madness. Something that other developers need to take notice off. Trion’s flexibility especially shines next to the opaque rigidness of Bioware. In a year that will probably end up with about four top shelf MMO releases, this may very well be the thing that puts Rift in the driver seat. The transparency alone that has been set up in the Beta events and game testing is refreshing and inspires confidence. With Rift, you know what you are going to get if you order the game now. And if not, you probably know someone who can give you lots of good first hand information about the game. That’s good – because MMO’s, to be successful, require long term buy-ins by the players. They need to feel at home and they need to feel that they are an important part of the game’s success. Even if you are not satisfied with how Rift is looking and feeling now – can there be any doubt that it will continue to improve and develop? This makes Rift’s future very, very bright.

The Bad

The World of Telara: When I learned that Jon Van Canegham had left Trion, I fretted a little. Of all his many accomplishments, the one thing that is sometimes overlooked is his skill as a worldbuilder. You can feel his touches around the edges of Telara – magic and technology blended, otherworldly forces at play – these are his trademarks. But there is something that his worlds have always had in the past that is lacking – a touch of humanity. In a place where incredible magitech machines whirl, winged angels speak bravely, and powerful heroes clash, one wonders about the little things. I’ve yet to come across someone who could sell me anything other than planar goods or basic traveling and crafting supplies. Enjoy playing that hard hitting cleric from above? I hope you like doing it with your giant two handed mace – because there’s nothing else for you to wield. Enjoy that spear of fire your Void Knight hefts? I hope so, because its the only spear your going to get. Don’t expect to save any crying orphans or find a lost dog – those things are simply unimportant with a world on the brink of apocalypse. Its hard to find someplace that isn’t touched by madness, just to catch your breath a little. It feels at times as if the entire world is so intent on going to hell in a handbasket that they are doing it with an overdeveloped case of ADHD. Of these two problems – a lack of gear and item flexibility and an at times irritating Spike and Chester mentality, the first is what hurts the most. Particularly alongside what is the most comprehensive character development system in an MMO today. Hopefully this is something we will see improvement on – but I’m doubtful. It seems to be the trend today to put a severe limit on items and gear. WAR is perhaps the harshest, and TOR will certainly be carrying WAR’s torch as well in that area. As for the second half – maybe I just haven’t advanced to the safe areas yet. I’m a slow leveler and an explorer – so it takes me awhile to meander the paths that others blaze through. But again, somehow, I’m doubtful.

The Guardian Starting Area: Oh wow. Where do I began? A cramped forest full of red-aggro mobs, packed so tightly together you cannot walk through without drawing at least one, usually more than one, of them too you. And of so many flavors that your irritation isn’t softened by the fact that at least you are advancing your quest. And then – unlike the Defiant starting area – to add insult to injury – you have to fight your way back through the forest to turn in the quests and then – yep – back through them again for the next set of quests, who’s mobs are even deeper in said forest. Now toss in the rampant battlefield full of sets of 5+ mobs who will aggro on you in force if you are not careful. As if in tacit agreement with this assessment, at one point, your quest receiver offers to fly you back across the battlefield, so you don’t have to wade through all that again. On the one hand, its good, because it is dynamic and immersive. But its mostly bad, because you’re supposed to be the Ascended savior of the world – and I can pretty much guarentee you will be dying multiple times to peons. On top of that, the Guardians need some work overall. They come off as so smug and self righteous you almost have to like being the bad guy to play them. Some character depth and most directly – some doubts, injected into their overall personality schemes, would be welcome. This faction and this area specifically needs some work, and if it doesn’t get some, I’d be willing to bet that you see server populations migrate over to the Defiants en masse.

The Ugly

The Big City – Bring It On: It drives me bananas that games these days that games feel that I’m not able to handle any sort of social environment until I’ve played through the first 20 or so levels of their game. Since the social environment exists in that time period whether game designers want it to or not, basically it just compresses everything into the global general chat channel. And global general chat channels are dumpster fires that need to disappear from MMO’s altogether as far as I’m concerned. I’m not sure what genius dreamed them up in the first place (or why). To be fair, Rift is not the only game that has fallen into this trap. EQ2 continues to progress along this axis of evil. Take a tip from AoC – put a big city in ASAP. Waiting longer doesn’t acclamate new players better – it makes it that much harder.

A Dynamic World: There’s two sides of this coin, so you are going to see this appear again directly below in Tilt too. The downside of this coin is that the world is not quite dynamic enough yet. The rifts are dynamic. The PvP is dynamic. The world, though, is not dynamic, not yet. It could be that endgame gives us the ability to trash cities and invade opposing factions or lock rifts out of a certain area for a certain time period (or force rifts open on our enemies for a certain time period), but at times if feels like the world is as static a place as it has been in other MMO’s. I’ve pondered long and hard about whether or not a dynamic world is even possible in an MMO that is not sandbox style. And I’m not sure it is. The cost of this fourth pillar – as I’ve mentioned before, may be too much of a price to pay if you want to keep things simple enough for really large numbers of subscribers.

The Tilt

A Dynamic World: On the other hand…just as I am loathe to take Bioware to task for their story limitations, I’m loathe to take Trion to task for their dynamic world limitations. The truth is that this is a giant step in the right direction. Meteors don’t just sail through the sky, they land…on you. And they will hurt you. Sparkles everywhere indicate small vignettes waiting to be played out – a book to be added to your collection, an altar to pray at, a source stash to buff you, a cleric willing to bless you. I’ve played through the starter areas several times each – and I’ve seen a new mob or received a new quest everytime I’ve done so. And not just mundane things. I’ve rounded a corner expecting the usual mobs only to see the usual mobs locked in mortal combat with a giant mob I’ve never seen before. The devs love to take control of the world and drop random stuff on your head – and I don’t think that’s going to stop with Open Beta. Some of these things are so subtle, players are missing them. I saw on player freaking out because a spirit was following him in a starter area – turns out it was a temporary pet that was given to him as an unannounced quest reward. Someone runs into a base camp half dead with a mob in tow and the general goods vendor will draw cold steel and lend a hand. Seen that before? Me either.

Its Fun: There is something just plain fun about Rift. Perhaps its the fact that I get to tackle quests and enter groups with the abilities I’ve always wanted. Maybe its the dynamic content littered through the beautiful countryside. Cynics will say its just the sheen of a new game, and they might be right. But I don’t think so. Its influenced my decision to buy this game in an inprecedented way. I’m actually going to be shelling out for the Collector’s Edition. The only other time I’ve done that was for Vanguard…a year after it launched…because it was on clearance for $20. Any game that can get me to not only buy it, but spend extra to do so has a thumbs up in my book.

In closing, I’d also like to give a personal thanks to two of Trion’s finest. First of all Scott Hartsman, who continues to be patient with my questions and has been diligent in his quest to give players something they will enjoy. Second of all, Dave, one of the animation team, who I had the pleasure of chatting and questing with recently (do you know how handy it is to encounter a minor bug, and, rather than reporting it, having a group mate who can lean back in his chair and yell over to someone to fix it?), who seems to genuinely enjoy what he has helped to build. People like them will be the building blocks of Trion’s continued success.

Posted in Rift: Planes of Telara | Tagged: , , , , | 13 Comments »

What This Blog Is and Is Not

Posted by HarbingerZero on January 10, 2011

For those who may have been a little in the dark, I spent a large chunk of yesterday embroiled is controversy over on the TOR forums because of a post I made several weeks ago.  It happens.  But it provided a good opportunity to summarize for people what goes on here and will continue to go on here.

First up, what this site is not

HZero is not a fansite dedicated to any one game or any number of games.  I’m not here to ra-ra and hold the pom-poms for anybody. 

HZero is not a news site dedicated to bringing you the latest and the greatest in game announcementes, FAQs, interviews, or insider information.  I’d love to have more interviews here, and hopefully I can wrangle a few up this year.  But outside of a few rare circumstances, I am not your first choice for information about whatever game you are following.

HZero is not an internet phenomenom with thousands of daily hits.  I do a good bit of traffic for an MMO blog, enough to seperate myself from the crowd of who dat’s, but I’m not an elite blogger.  I don’t think I’ve ever pretended to be.  However, there are links to some elite bloggers on the front page - I highly recommend them to you!

HZero is not graphics intensive.  I love screenshots and all that fun stuff, but I don’t really have the skill or time to feed you visually here. I write, I plan, I talk with others, but I’m not putting up great new graphics every month to draw you in.  Just ain’t gonna happen.

Next, what this site is.

HZero is a blogging site dedicated to bringing you insights into the world of MMORPG’s from someone who has been playing them for a long time now.   Sometimes those insights are my own, sometimes they belong to another.  Most of the time, its a blending of those two things.

HZero is a site dedicated to bringing you my opinion.  Not yours.  You are welcome to post up with an agree or disagree and why.  In fact, I hope you do.  That is the primary reason I carved out this space two and a half years ago.  I don’t expect you to be an expert, but I do expect that you will have read the post and understood what I am trying to say.

Also of note:

I am a believer in the school of “a word to the wise is sufficient.”  I do not suffer fools gladly, not here (in real life is another matter!).  Like Confucius says in his Analects, if I show you one corner, I expect you to be able to show the other three.

When I do reviews, I use a four-fold approach.  Good and Bad.  Ugly and Tilt.   Good and Bad are things that are what they say they are, and not just for me, but on the level of causing issues in a game or really making it stand out.  Ugly and Tilt are the same, but for issues that are personal rather than universal.  For example, one of the Ugly’s of EQ2 to me is the inclusion of fairies as a playable race.   That’s definitely not hurting EQ2! It just hurts me!  On the other hand, one of the Bad’s of Warhammer shortly after launch was PvP/PvE playstyle balance.  It hurt not just me, but alot of people who left the game when they realized that they had no one to play through the story and quests with, because it was more lucrative and empowering for the average player to spend their game time in scenarios.

Finally, its worth noting to the world at large, that for the time being, I have enabled comment moderation.  People are welcome to add to a discussion, but if you have nothing constructive to say, your words will not appear here.   Here, this space, is my sandbox.  You are welcome to play in it.  But here, I have the last words, always, and you will behave yourselves in a civilized manner.  At your place, you get the last word, and can act however you please, but not here.

Hope that clears some stuff up.  I guess I should thank all the troublemakers on the TOR forums.  Yesterday was a record traffic day for me, nearly 3 times my old record views in a day.  I just wish the crowd had been a little more grown up.

Posted in Blogging | Tagged: , , , | 5 Comments »

Rift: I like it.

Posted by HarbingerZero on January 6, 2011

Yeah, I’m long overdue for a post about my Beta experiences.  But its taking a long time to write and rewrite and try to capture how I’m feeling about the game.  So if you want the long version, check the post tomorrow.  If you want the short one, the “tl;dr” one, here it is:

I like Rift.  I think its a good game.  I think the developers have listened to feedback and adapted accordingly.  I think it has a very bright future. 

No, its not the complete package.  Yes, it still needs some work to really lay hold of that “dynamic world” dream.  Yes, the actual gameplay is not a brand new bag.

But there is a lot to love here, and alot of good precedent has been set in the development process that is reassuring and tells me that I like where this game is trending to in the future. 

ETA:  No, I have not read Massively’s hands on impressions yet.  And they did not prompt this post.  I prompted this post because I am tardy in putting up my review.

Posted in Rift: Planes of Telara | Tagged: , , | 6 Comments »

New Years Predictions 2011

Posted by HarbingerZero on January 1, 2011

Okay, I’m going to go ahead and do this now instead of waiting a week!  And because its an easier and shorter post to write than my impressions of Rift Beta (the short version: its a lot of fun).    So without further ado…

Five Predictions…

1.  We will finally get some news about the World of Darkness MMO from CCP /White Wolf.  I know we already got an announcement and a teaser trailer.  But let’s face it, we all knew it was coming anyway.  I mean some real news.  Like a website that shows us more than this.  This may be a safe bet, but remember that the only official word was that it would be absolutely not be before 2012.  That sounds alot to me like they are shooting for 2012 but aren’t sure they will make it.  But I can see the point, so lets add a part B  to this that reinforces my point - we won’t see a beta for this in 2011.

2.   2011 will show a decline in the number of WoW subscriptions.  Short easy, and to the point.  We might ask how we can track this, but I think it will actually be news that will get talked about.  I guess we’ll see.

3.  Star Wars: The Old Republic will launch in April.  There are alot of people divided on this – some say May, some in particular May 25th, for its significant (both A New Hope and Return of the Jedi released on that date), but I can’t see then losing two months of profits in the financial year.  This has clearly been a large investment, and they have been quick to promise investors a return.  Maxmium return will need maximum time, especially since that first month is usually free in MMO’s. Release in April and you get steady profits all year long.

4.  Vanguard will go F2P.  Okay, this is more of a hope than a prediction.  I have unfinished business in the world of Vanguard, and their version of the Druid is still hands down my favorite class to play of all time (though I’ve been able to recreate it to some degree in Rift, more on that later).  I think that the addition of DCUO to the Station lineup will probably help make this possible.

5.  Cryptic Studios will finally reveal what this is.  Because its copyright 2007, and it makes me itch.

Slide Show Image

Bonus Thoughts…

Most Anticipated Release:  This is honestly a straight up tie between TOR and Rift.  I think both games bring some really need things to the  table.  And I have a hunch I will be buying collector’s editions for both of them.

My Least Anticipated Release:  DCUO.  In part because its being treated more as a console release.  Which is probably not a bad thing for its success.  But I enjoyed  Champions and HoX both, and I’m not a big fan of the IP (always been a Marvel guy myself).  Not sure this will be a huge hit, but I think it will be a nice niche game (which is what we need alot more of – just not at $15 a month each…)

My Most Desired Beta:  TOR.  I’m already in Rift, obviously,  so it falls to TOR, which is pretty much the one Beta I’m not in that I want to be in.

My Most Desired Industry Change:  Speaking of $15 a month subs…its time for a change.  The truth is, I can drop about $30 a month on games.  And I’m cheap, but lets say I’m average.  That means I can afford 2 games a month.  There are more than 2 good games a month out there.   And there has to be something between F2P and $15 a month.  I thought maybe APB was headed in the right direction with the ability to buy hours.  There are a lot of games I’d love to play once or twice a month, but I just don’t have time to commit to.  I wouldn’t mind paying $5 for a pack of hours.  EQ2′s passport plan is similar, but its on and then its gone.  The big thing here is that alot of us get hooked on games for a few months and then drift to something else.  Letting us do a small buy in puts you on the map for those hooked in times, and keep us around after they are gone. 

Something to think about…

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