4 comments on “…Of Trolls and Tanks

  1. This seems much like WoW’s LFD in terms of the random quality of teammates, though I suspect any match-making algorithm would to some extent. About how long does it take to run a battle?

  2. Yeah, matchmaking takes only the tanks into account, not their modules or the skill of the players. For all that, the server W/L averages are pretty darn close to 50%. I suspect this is because of the large number of battles. Each battle lasts has a 15 minute timer, though few matches make it that long. I would say the average is 7-8 minutes. However…once you are dead, you can leave the match and queue for another one (though the tank you just used is tied up until the match is over) so in practice, you can really roll through matches quite quickly.

  3. Glad to see I rank in the upper half of “average.” About all I have the inclination to aspire to.

    I think there is another study to be done in how the individual scoring calculations impact and undermine team play in random battles. I have seen a lot of behavior that emphasizes the immediate goals of the individual to the detriment of the team. I can never get somebody, as an example, to actually pull back some to draw the bad guy out into the open so the rest of us can shoot him up.

    It isn’t a huge problem, but I have seen it undermine a side.

    • I have too, and I agree its limited. Some players that have a lower score seem to be in that place only because they are willing to take on the “dirty jobs” in every match. Being the one guy to plug the open flank, etc. And there are hosts of threads on how to gimmick your rating or why the rating is not sound. For example: Players who hit the upper tiers and stay there (dipping down only to 8 for high end premium creds) tend to have a much higher score because their potential damage output is greater. Another: A good way to inflate your score is the KV-1S with the 122mm on it – you have tier 8 dmg potential while logging a tier 6 match.

      For me, I just kinda of eyeball it. How many greens, blues and purples (top 10%) do we each have? Is the guy I’m now one on one with someone with 20k matches and a blue rating? Then I need help, pronto. Is that guy who is not listening a red rated guy with 0k matches? I’m going to encourage him rather than jump on his case. That sort of thing.

      But you have hit upon the reason Wargaming has said repeatedly they will never do skill based matchmaking – there is just no good way to measure a players worth to their team – especially for matches that short and that great in number.

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