It started as a successful kickstarter.
And it has grown into a monstrosity that is bleeding into other games. Twice this week while playing other games, someone made a comment about Star Citizen. And how they were getting ready for it. For a game slated to launch in November of 2014.
Granted, you can get in and play around a bit with it now. The standalone hanger module is available to anyone buying a package of $30+ (think the ambulation in EVE) which allows you to walk around your hanger and visit the spaceship you bought with your pledge. And supposedly the dogfight (limited PvP?) module is not terribly far off (though I still haven’t found a date on it yet).
You may have guessed by my tone that I am skeptical. I am. I passed on the KS because of what I would call “yellow flags” – too little information combined with what seemed to be a very ambitious plan. The feelings continued as I wondered around the Roberts Space Industries website last night. Everything is polished (too polished) and everything is beautiful (too beautiful). And everything I wanted to look at directed me back to Store > Products. In the back of my head was a line from the original Matrix movie: “The digital pimp, hard at work.”
On the one hand, that makes sense. For a game that has raised over $23,000,000 from crowdsourcing, the expectations are a little different. Polish and glitz need to be the norm. And for a project this ambitious, $23m is not enough – so there is a clear need to keep pushing. Sell more. Make the dream a reality. One thing for sure – Chris Roberts is obviously obsessed with making this a reality. And so far, he is making steps towards pulling it off.
I just wish I had a little more information. There are some great YouTube videos of the hanger module, giving you looks at the ships that have been “done” already (though done is a relative term here). I recommend Disco Lando’s series, which is current with the most recent patch and doesn’t feauture the usual stilted dialogue overlay.
So, I will be watching closely and with interest. And I will admit I am tempted – the ship models look great, and there is the siren call of a neat game concept there (not to mention how well done the digital sales brochures are – check out the PDF you can download). And lets face it, Mouse’s rejoinder to the “digital pimp” line is compelling as well: “Pay no attention…to deny our impulses is to deny what makes us human.” Still…for the time being, I will just watch with my wallet closed, it will be with a wary eye.