So I went to fit my Apoc last night with whatever I could. I’m not one of those peopel that trains Large Energy Turret to five before I by a battlesehip, you see. The cap is fairly stable, some CPU fitting issues, and I’m working on those, but I really wanted it cap stable with the Armor Repper running.
So I thumb through my skills, and that whole idea of Limiting Factors rears it head again. There’s lots of ways to increase the cap on your ship, and for me in particular there were three ways.
So I chose the one that gave me the most Leverage over the Limiting Factor. The thing that I could improve with the least amount of investment that gave me the greatest result. Because there is more than one way to skin a cat.
So, to improve my cap, I had a few possibilities:
Change modules: improves cap but at the cost of tank/dps, cost: mid
Train Energy Management 5: improves cap, cost: high (16 days training)
Train Controlled Bursts 4: lowers cap costs of turrets, cost: mid (3 days)
Train Fuel Consumption 3: lowers cap cost of afterburner, cost: low (8 hours training)
My Leverage here at first glance is the AB training, though that only helps in fits with an AB, and only then with AB running. So really the best solution here is Controlled Bursts, a skill I had almost forgotten about. The great thing is that this is a skill that will improve my cap across the board, and not just with the Apoc, or the Prophecy – it will help with any ship I may roll out, save those with Projectile weapons, of course.
After I realized that, I went back over my skill list looking for options. There’s so many skills and angles in EVE its easy to forget about an option or to overlook some favorable Leverage you may have in your playbook already.
Food for thought as I finish laundry and enjoy a few hours of peace on my day off as my little(st) one naps.