Bioware released more information today, in this case updating and expanding information about the Smuggler class – including pictures and a walkthrough of their new ship, the XS Stock Light Freighter (of course, as we all know, it is anything but stock…).
I’m not much on rehashing what has already been said, or making this a link dump for all things new and exciting (for any game). What did interest me was the first comment I saw on the posting thread, from user Crez:
Which made me think that maybe he was right. I’m a little nervous about the rails – I definitely do not agree with limiting race and class combinations, and I’m not sure I’m all that comfortable even with the “class determines ship” mentality.
But then I saw the response to that comment:
And I agreed with that too. There is alot to appreciate here, and we can’t get too jaded. Bioware is taking a step forward in terms of story and most importantly perhaps – in terms of roleplaying. I think many developers have forgotten their roots. They have been pretty obviously making MMO’s. But as far as I’m concerned, if that’s all you’ve made, you’re a failure. I don’t know about you, but I signed onto this genre 8 years ago to play MMORPG’s – not MMO’s. Biowares background ensures RPG elements in the game. Its not as much as people like me would want – but it is a step in the right direction, and so I find myself more and more biting back some of my critiques of the game.
Of course, many people are just tired of the debate:
Sometimes they have the best perspective of all.
Even if their name is Darth Precious.