The World of Tanks 0.6.4 patch is finally here! Deploying tomorrow, this is the patch that was supposed to have been the launch patch before its pushback. And so it is the patch that I wanted to “review” the game off of. You may ask why I would wait for it. Well, because this is what the developers wanted the game to look like, vs. the investors who needed that firm launch date to get their money back. As a player I appreciate the investors giving me something to spend my money on. As a gamer, I appreciate the vision of the designers and how they think the game should play. And between the two, I’d rather rate the game on the latter than the former. So I’ve waited.
Supposedly, this patch will fix known issues with spotting/visibility (“invisible tank syndrome”), reduce the ease of de-tracking a tank (which should imrpove player survivability across the board, and reduce the power of artillary a bit), and begin to resolve some of the tech tree issues on the German side. And on top of that, we get some cookies too: Tier 8 artillary finally arrives, along with several other new tanks, and two new maps. Alongside those come further balancing tweaks.
In other words, this is a mega patch. If it does what it says it will do, I really will be giving WoT high marks. If it doesn’t live up to expectations though, expect some griping on my part.