Project Gorgon Lives!

I missed the first Kickstarter, but I the creator, Eric Heimburg, was kind enough to give me an Alpha key.   I wrote up a post and should have done about three more.

There is, quite frankly, a lot to like about Project Gorgon. And it has progressed nicely in the last two years. If I could sum up the atmosphere of the game, I would say its “alive in an interactive way.”

You learn by doing, not skill by skill, but area by area. One of the famous ones is lycanthropy. Get bit by a werewolf, turn into one. Until you level up enough, you’ll be subject to the whims of the disease. But get enough XP from living as one and using its combat abilities, and eventually, you will be able to control the transformations and put it to good use. And that’s not the only one. Fire Magic, Psychology, even Death XP given based on the unique and varied ways that you die. Hmm, wonder what skill set Death XP would unlock…

You see where I’m headed? Your experience in the game grows as you play it, in a real and meaningful way, not just as a bar at the bottom of the screen.

Go try it. Seriously, you can actually play the alpha version. Get out of the cave and try the actual world by the way. The cave is probably one of the oldest parts of programming, and in a rare twist, the tutorial is less polished than the rest of the game. And yes, it looks rough. That’s why the KS is there, to help with that.

And me? Well, I missed it the first time around, but not this time. This time I’m in. I hope you are too.