Does Winning Matter?

Warning: this is a long post. If you want the TL;DR version, skipped to the bolded text at the end.

So this isn’t one of my originally scheduled posts, but I have been pondering this for awhile, and something came up today that kind of tied it all together.

A player in the “ask a developer” thread for World of Tanks, asked it was really necessary in keeping count of statistics, to track player’s winrates. SerB, aka the head honcho/big cheese of WoT, had a response for him in his typical trolling fashion (h/t FTR):

A: “I will meditate on that… no, I don’t even know what to say, I have no words. Young man, understand that winrate is just the amount of your victories, divided by the amount of your battles in general and multiplied by 100. To remove this indicator is possible only if we reset the battle count to zero (and in your case, use the free time to train your mental abilities).”

This is not a shocking answer, given that SerB and WG staff in general have always been clear that they feel that overall win rate is the only real indicator of a player’s skill. The argument is that though you may encounter a bad team (ie, be surrounded by assholes), if you are good, your contributions will occasionally tip the scales in your team’s favor, and that over the course of thousands of battles, this means a better winrate.

Of course, there are problems with this, but still, its generally accepted to be one of the big indicators of skill. As I posted a few days ago, my winrate in Warplanes hovers around 63-64%, which is considered great, but not elite (its easier to “carry” a bad team in warplanes, and grouped players can have significant impact on an outcome). In tanks, my win rate is closing in on 53%, which is above good but not great.

But the funny thing is, in the PvP games I do play, win rate is really only a big deal in the WG titles. In Battlefield, its more about your Kill/Death ratio. While Win/Loss is tracked, its not talked about a lot. Meanwhile, whether through the fact that they are a floundering title that appears to have no idea what they are doing, or because they are just on some anti-stat crusade, Mechwarrior Online doesn’t bother charting any of your stats. (The really skill-intensive clans have to play some matches with applicants and observe them in combat – which probably isn’t a bad thing). EVE Online seems to be about how many kill mails you get on, though there is some secondary thought to how many ships/pods you lose (and how you lose them).

So I wonder about getting hung up on win rate. I certainly do. I have been very careful about how and when I play and who I play with and what planes I play with. I want to maintain that win rate (and in the case of tanks, grow it). I get grumpy if I log off at night and I’ve lost more than I’ve won.

As with all things in life, I think balance is the key. So I’ve been spending some nights away from my PvP endeavors, enjoying some other ventures. TERA is still fun, and I’ve been working through a couple of nostalgia titles in my Steam library. There has to be a place in there some where that winning feels good but losing doesn’t feel bad. Where you can play a game for the fun of the game and not be constantly setting goals and achievements for yourself.

And here comes the TL;DR of it all: I really don’t think I’ve found that in an online game yet. Everything is about leveling up, or winning, or gathering, or achieving. In other words – its all about progress. And in some ways, I kinda find that sad.

The closest I can come to finding this has, I think, been in Star Trek Online. I got on last week to play the Season 8 Featured Episode, originally for the cool ship that came with it. But I got sucked in by the storytelling and really had a good time. I could only do that though, because I was at level cap. In fact, I made a point of capping both my KDF and STF characters and only now am I going back and doing the storyline missions. I’m not worried about if my gear is good enough, or if I have the right ship, and the difficulty that scales to your level is just enough to make it interesting.

What if there were an MMO that was not about progress or gear. Just about making the character you wanted and taking them on adventures. Maybe one day, we can hope, winning won’t matter in some games, some of the time. That would be enough for me. Because the rest of the time, in planes and tanks and on battlefields…you’re going down.

Four Years and Counting…

Yeah, I may as well go ahead and post it since Ysh outed me.  Its been a little over four years since I started this fun little adventure.  If I remember right, there are a couple of others who share similar dates. The stats will be a little off since there is an extra month in there, but what the hay – here ya go:

Quick Stats: 

Total Views:  93,987  (41,363 last year, 21,407 or so the year before)

Best Month:   9350 views in May, 2012  (2,947 last January,  2281 the year before)

Busiest Day:  971 views on  May 2nd, 2012 (602 last year, 270  the year before)

Top 5 Posts:  Tips and Tricks for World of Tanks, Naming Your Ship,  TERA Online Review, How Well Will the SWTOR Launch Go? That Depends on How Tolerant You Are, Naming Your Ship 2

(NEW)
Top 3 Most Popular Tags (By Game):  Star Trek Online, EVE Online, World of Tanks

* Note, views to my home page blow all of those away.  This is the up and down of not requiring you to “jump” after a break in the post.

Search  Terms that Make You Go Hmmm:

minecraft hotel lobby  (if you build it, they will come…)

hot jedi  (we’re not that kind of site really)

вестибюль гостиницы (Russian for hotel lobby…apparently I am source zero for hotel lobby information)

otel lobİlerİ (Turkish that time…)

tera character nude (Also about six variations of “tera online sexy” – are people this desperate for porn?)

star wars the old republic nude (I’m seeing a trend here…)

real world controversy (We have that in spades…)

Referrals and Referees:

Top 3 Bloggers Who Helped Me With Traffic:  Nil’s Blog, Bio Break, Stonee’s EQOA Blog

Top 3 Bloggers I Helped With Traffic: GCTAGN, Rowan

Again, theres much bigger numbers in the former than the latter…

Thoughts and Goals:

At this time last year I was still looking for my first level cap.    I got that not long thereafter!  And then once more in April when I did the same in Star Trek Online,  a month after I hit 30.  And STO may be the first game for a multi-cap as well – my Klingon character is a day away from the same Captain milestone.   I have been blessed to have a regular playgroup for a long while.  Starting last June and continuing straight on until this past July, when my little playing group folded its tents in TOR and took a little enforced break while one of the members prepares to head off to basic training, and when my beloved TOR guild shut its doors.  These days I am mostly guild oriented, chatting amiable with my 12th Fleet and Knights of Mercy friends, or some of that old Beskar crew in World of Tanks.  Sadly though – guild oriented does not always equal group oriented.

My vision this year is tilted backwards.  The only MMO I am looking forward to is ArcheAge, and there is little evidence that it will land here in the next year.  And my Beta stuff has slowed down – only one I’m actively involved in at the moment is MechWarrior Online, and for my two cents, once you take people’s money for the game, its not a Beta anymore, no matter what you want to classify it as.

That said, there are several games I want to revisit this year – EVE Online, and Vanguard.  Pirates of the Burning Sea and maybe a stint in Everquest, since I never could bring myself to log in and say goodbye to EQOA.

Games:

MMO’s: Rift (3 months), TOR (7 months), The Secret World (2 months), TERA Online (1 month), GW2 (1 month), STO (7 months), Istaria (1 month)

Other Online:  WoT (12 months), WoWP (2 months), MWO (1 month), Stronghold Online (1 month)

Alphas/Betas:  Dawntide, Heroes and Generals, MWO, WoWP

Table Top/RPG:  Call of Cthulhu, Mansions of Madness, Anima: The Card Game, Anima RPG, Hellas RPG, Houses of the Blooded RPG

Thanks!

Thanks to the Casualties of War crew for keeping the wheels turning all these years, especially Genda’s hard work, though I do miss his blogging (poke, poke).   Thanks also to my wonderful – dare I say – online family in Beskar, who made the last two years so fun.  And thank you to KoM and 12th Fleet for taking me in – here’s to the future.    And a big thank you, and congratulations to my brother and his then-fiance-now wife, for helping me make so many of my gaming dreams come true in the last year.  Big ups playa.

Mechwarrior Online: The best game this summer I won’t be able to play?

As my time in TOR winds to a close, as I feel it is, time has come to look to the gaming future.  I know that The Secret World is on the docket, but the other game I have been looking forward to with great interest is Mechwarrior Online.  The developers were good enough to release the system requirements this week…and I fail miserably in the video card department.

Now this is nothing new.  I have struggled to run the new games over the last year.   Rift ran just fine…so long as I kept the settings on low.  TOR I literally have to keep on the bear minimum, and even then I don’t crack the 25-27 FPS barrier. (PVP is even worse, I never get above 8FPS there).  The Secret World was running just fine until the latest update, which, while it was very much needed and utterly game changing, has once again dumped me into the minimum area, running about the same as TOR.

The benchmarks for the minimum cards for those games runs in the 500-800 category.    Mechwarrior Online’s minimum runs in the 950 -1050 range.

My card rates a 305, and my fear is that this latest upscale in the graphics game will be just a little more than I can handle.  As a result, I am now hesitant to invest in the Founder’s Package when it goes live tomorrow.

I did do some checking today, and it looks like a new laptop will set me back around $1100 for what I would want.  So…that’s not really in the cards right now, and probably wouldn’t be until Christmas at the earliest.

Which sucks because a little birdie told me that the game is awesome, with solid gameplay and a deeply respectful bow to the tabletop game from which it originated.   Not to mention I was really looking forward to unleashing my very awesome Catapult variant on the unsuspecting world…

 

On a larger scale, it makes me fear for the success of both The Secret World and Mechwarrior Online both.  I call it the Walmart Test:  can you run the game on the comp in a box you would buy from your local superstore?  One of the undervalued cornerstones to the success of many of the most profitable online games, like WoW, Runescape, and even World of Tanks, is their ability to be played on literally anything.   As a result, the potential market for users is huge.  Once the minimum requirements creep up to where they are now (for Mechwarrrior especially), the limiting factor becomes not the number of people who want to spend money on the game because you did a good job, but the number of people who can spend money on your game because they have been able to play it and see that goodness.

The end result can be a game that fails even though everything else was done right.