Silly Syp, Rabbits are for amateurs. Real silliness involves patrol cars.
And giant…things. With pipes.
And his brother. Who is silly by proxy.
…because I just can't contain myself.
Silly Syp, Rabbits are for amateurs. Real silliness involves patrol cars.
And giant…things. With pipes.
And his brother. Who is silly by proxy.
So last time I thanked the SWTOR devs for their efforts. Today I want to highlight one of the things I appreciate about TERA.
While the game got raked over the coals in critiques, both socially and mechanically, there is one thing about TERA that I can not do in any other MMO that I play. One fun thing that nobody else really does. And that is that it has made me comfortable playing the game with the UI turned off, without having to mouse click any of my skills. Now to be fair, this is something that most ARPG’s and some MOBA’s have already gotten right – Diablo, Marvel Heroes, World of Tanks, etc. All of these can do that. But there are no straight MMORPG’s that I play that allow me that option and, more importantly, where that option of watching the fight unfold rather than watching numbers and buttons, is actually beneficial.
I actually took that screenshot above while fighting. And its not unusual for me to gather the quests in a given area, hit Ctrl+Z, and run off to play the game. Its refreshing (and immersive) to not have to look at boxes and buttons and wheels for a change. And TERA is a truly pretty game with lots of gorgeous landscape, interesting cities, and of course, colorful characters. Its kinda like playing an online version of Alice in Wonderland I suppose, and it has some unique charm in that.
So thank you En Masse and Bluehold developers, for creating a unique MMO that lets me feel even more like I’m at home in an RPG.
#daw2015, #tera, #mmo, #2015
If you play TERA and join in the new fun of ZMR (Zombies, Monsters, Robots), you get a panda suit.
Father Tonka visits the TERA servers once a year, to hand out presents, provide photo opportunites, and apparently, to watch the world burn.
If demonic Santa’s are not your thing, you can buy some Snowbelle wraps for your virtual girlfriend, or give an expensive lottery box (~$25) to your buddy and get a Santa suit kickback.
Joking and price aside, I do like the incentive to give gifts to friends. That must be great fun for those with an in game guild or just some buddies playing along. I just wish it were a little cheaper, I’d send a little something to the person who helped me out with some things in game a few weeks ago.
Well, it was bound to happen sooner or later.
TERA is doing their Fall Carnival/Halloween Event right now, and it looks pretty cool. A daily mission where you break up the “Banquet of Blood” – a Vampire party. A group instance of defending a candy mound from a ridiculously evil “Its the Great Pumpkin Charlie Brown!” And, for those who are into that sort of thing, even a Halloween Costume Party!
The problem is the location. Flight points in TERA are unlocked not by having to visit the Flight Master, but by your character level, something I have applauded as a positive change to the usual. But it also means that I can’t get to the event locations, because I’m of a high enough level. I could run there, the old fashion way, having the nifty founder’s mount with a good bit of speed on it. But that’s not the only restriction…
If this event is anything like the last two (and a brief jaunt through the official forums confirms it is), then the daily carnival quests I described above are limited to high level characters – as in, my 20-something can’t even get the quest. No quest means no candy, no candy means no goodies from the Halloween vendor. And while it used to be that the gameworld itself was rigged to drop you some stuff no matter where you were, that no longer seems to be the case, so I literally have no way to get candy. None.
Back to leveling with you peon! Only those who have maxed level get to participate in the fun!
Which seems odd from a game design standpoint, but okay. Just means that instead of logging into TERA everyday to get candy (I really wanted the pet ghost, Boo), I will just do my usual leveling night here and there and keep logging into other games. Lost opportunity guys, lost opportunity.
I could always buy some costumes from the store I guess…
…for $20?! I could almost buy my own horse for that.
Nevermind. I am disappoint.
So if my post yesterday got you curious and you’d like to take a few tentative steps into the world of TERA, I wanted to write a few words of wisdom for you today.
1) Picking a Race
If you want to play a male character and want to avoid awkward clothing choices, you are fine everywhere except Castanics and a few of the High Elf light armor pieces. If you want to play a female, the choices are a bit trickier.
Amani is hands down the easiest, because they are the most “inhuman” and thus even the most revealing pieces are really just showing off what amounts to stone. But if that’s not your cup of tea, you still have some options. If you plan on going with a light armor class (Sorcerer, Priest, Mystic), the High Elf is probably your best bet. While the character models have overly large uh, assets, the armor choices tend to be more modest and classy – longer hem lengths and so on. If you want a medium armor class, humans are probably your best bet. Despite some really egregiously bad fashion outfits, a goodly number of them (especially endgame) are rather awesome.
If you want a heavy armor class…well, as annoying as they can be, the Elin are probably your best bet here. Every other female heavy armor set for the other classes is some variation on the chainmail bikini. That’s not to say you can’t find exceptions, or make your own.
TERA has a fantastic template/remodel system in place. You can visit an NPC and for a fee move the appearance of one armor set or weapon to another. Even better, if you don’t possess one you like, there is a template shop that sells the appearance of almost every set you could wear for a reasonable price. So you should be able to find something. And even the most scantily clad race class combo usually has some fun outfits that aren’t over the top. Even the Castanic light armor babes:
The TD;DR here is that Humans are the fantasy standard, Castanics are your emo/hipsters, Amani/Baraka are your BAMF‘s, Popori/Elin are your cute/furry, and High Elfs are your high fashion/high society types. Their outfits and emotes will reflect these trends.
2) Picking a Class
Pick what you want, but please please please be aware of the difficulty ratings on the class selection screen. They are there for a reason. Please know that there is no class you cannot have fun with and no class you cannot master. None of this is rocket science. But some classes do require a little more supervision and a little more time to get the hang of.
For example, the Warrior class spends a lot of time on the move in the philosophy of “float like a butterfly, sting like a bee” – you are not going to stand in front of a mob and just pound on him, unlike other MMO’s Warrior classes. If you are curious, TERA provides a complete list of each classes skills on their Game Guide on the main website (for example, here is the one on the Warrior). These guides are great and really give you some insight into how the class plays.
If you are a tank, your choices are Lancer (traditional tank) or Warrior (evasion tank). If you want to heal, you can go Priest (traditional healer) or Mystic. The Mystic is very different in that while it has direct heals, it also has some interesting mechanics. For example, it can drop healing orbs on the battlefield for its teammates to pick up as needed. For example a good mystic teammate might drop an orb right behind the mob so their warrior tank can snag on as he does his evasion roll. This “fire and forget” style healing is matched with some “fire and forget” dps in the form of pets, so you have some great potential – but at the cost of a more difficult class to play.
On the DPS front, you have your ranged options – Sorcerer and Archer, and your melee options – Berserker and Slayer. The Warrior also doubles as a solid melee DPS choice, if giant two handed weapons are not your thing.
3) The Starter Island
The Isle of Dawn has been streamlined from the games launch. Gone is the confusing flashback opening where you play a level 30 version of yourself on the initial invasion of the island, in fact it looks like that has been written out of the narrative altogether. I mention it only because if you are an explorer type, you will notice that about half the starter island is depopulated. There are tents, gathering hubs, and even clearly marked quest items on the ground but its a ghost town.
If you just follow the quests and narrative given now though, you won’t even encounter those ghost areas. The island will take only an hour or so to complete, and you will end up in the capital city at level 11 with clear instructions on where to head next. None of the mobs on the starter island will aggro on you. They will pop the alert icon (an exclamation mark, and they will turn and face) which will get you prepped for mob life in the main game, but none of them will then aggro after that alert phase and start attacking you first. (ETA: Except maybe the boss treeman you fight early on, I can’t remember at the moment).
The island doesn’t take long to move around, and you will get a free mount at level 11. But if you want, you can spend $5 on Amazon and get the Quick Start Bundle, which has some nice one use buff potions and a mount that you can use right away. Also you may want to check and see what goodies you have been given. Hit the Alt or Esc keys and then the box looking icon to the right. There you can open the ingame store or check item claim. I had a bunch of items in there I didn’t know about when I started and I don’t know if they were gifts because I had an account before the F2P transition or what. Its worth a looksy either way.
The storyline of the game is explained in cutscenes that occur at the beginning and end of the island time. But if you want the short version – this island has sprung up for some unknown reason and is being tamed and investigated. For some it might hold clues to the real conflict at hand – the Argons. It is against this invasion that the races of TERA have united (mostly) and you have been conscripted into. But before taking on the enemy on the frontlines to the west, unblooded recruits like you are being tested by troubles that have popped up on the home front. Explore the island and its mysteries, report to the capital, and then get your next assignment – uncovering the source of the unrest and fey attacks on the forests north of the capital and its centerpiece, Lumbertown. Is there a link between the island, these attacks, and the Argon invasion? That’s for you and your friends to uncover.
4) Gathering and Crafting
If you are into crafting, start gathering now. You won’t really be able to craft until you hit the capital, but its good to start now. Even if you don’t craft, start gathering. Gathering actually grants you one of three random buffs that increases you speed, stamina, or healing. And these stack multiple times. In other words, TERA actually compensates you for the time to take to stop and gather resources. Wild idea, I know, and I love it.
You can gather everything and craft everything. There is no limit on learned skills, the only limit is the time you wish to put into crafting. Thank you TERA!
5) Into the Big Bad World
Before you leave the capital, make sure you check in with the inventory expansion guy. He will give you the first one for free, and the second one is only 15 silver, which will be very affordable even just off the starter island.
Once you are in the big bad world, be aware that mobs will come fast and hard, and its entirely possible in dodging and moving you will aggro a second one. Keep moving and use those class abilities to their fullest. You should have several healing potions from starting gift crates, use them early and often. If you don’t have any, craft or buy some. Bombs are nice as well, use them to supplement your DPS or AOE attacks.
Play around with those skill chains and don’t be afraid to switch them up based on the tactics of the mobs you encounter.
And always remember to use campfires and bonfires to get the full stamina boost for your character – why would you not go into combat with a 20%+ buff to your HP and MP? And while you are there, don’t forget to throw a charm or two into the fire for those additional buffs as well.
And finally, if you need anything, give me a yell. I’m not on every night, but I’m happy to help if I am on. Since I tend to play a variety of characters, just shoot me an email (see the About Me page) or a tweet (@Harbinger_Zero) with your character name and my awesome phone (which is always with me) will buzz with a notification. And I will track you down and help you in any way I can!
Good luck and good hunting.
Well things have shuffled in my regular playing group again, and the end result is that we won’t be able to get back together in complete formation until February or March. So that means Rift has been placed on standby. I did fine with that for about a month, burying myself in tanks and planes and enjoying every moment. But after awhile, I get the itch for some fantasy.
So I downloaded and patched two possibilities, for one specific reason. I had heard about Everquest II offering the option to play free top level characters, something I have been wanting since 2007 or so. And I also, in reading about that, heard that TERA was offering the same deal. Since I had heard that the TERA offering was a time sensitive deal, I went that direction first. Turns out, I missed my opportunity by just a few days (something I am still seething about – though not too much, its clear En Masse bypassed the usual advertisement on the opportunity as a way to reward current players, so…you can’t get too angry about that).
So, the confession is that this has led me to playing TERA regularly. I know, its not a popular choice. Nobody likes the oversexed characters, the action combat was given the ho-hum yawn, and anyone into Eastern style fantasy settings is probably on the FFXIV bandwagon (or still clinging to their FFXI accounts).
But for some reason, I have found myself really enjoying the game, and having no problems playing it. I’ve been pondering why that is, and I think I can sum it up in a few simple points.
Beauty, not Sex
The over sexed characters really disappear once you get out into the “real world.” In the capital there are approximately 973 scantily clad females dancing endlessly, while general chat is laced with innuendo or outright propositions. But once you leave the capital and go out into the adventure zones, you’ll be hard pressed to find any of that. The spell and combat effects are flying, and the pace of combat is fluid enough that I haven’t yet stopped to gawk incredulously at what anyone is wearing. Its all business, all the time. Well, almost all the time. I have stopped on occasion to enjoy the gorgeous world and well done characters in the game. This is a game that just looks fantastic, enough so that you have to stop and smell the flowers every once in a while. Being out in the game world really lets that shine in an untainted way. Sometimes, even at its top graphical settings, I cringe in Everquest II. Even on the lowest settings, the game looks great. For comparison, here is a screenshot taken on my new gaming computer, and then one on my old laptop that could barely run Rift and SWTOR.
The Action Combat Was Better Than People Thought
The first time around in TERA, playing the open beta, I stuck with the one class that I absolutely loved on paper, the Mystic. A healer/pet combo class, it had a lot of fun abilities and seemed perfect for my playstyle and background. And I still enjoy the snot out of it. But..I’ve played around a bit with the other classes too. Each of them has its own flavor and, the word that is used most often on the forums and fan sites for the game, “rhythm” to play. Some are tougher than others to learn, but not so much that someone might say “man, I could never play that class, its just too hard.” The combo system is perhaps what I most underappreciated last time in. What if your MMO not only made macros okay, but highlighted them in a way that made them part of the game? There is an easy drop down list on your skill menu where you can drag and drop skill icons to form chains. Then you just tap the spacebar to move to the next skill or attack in the chain. Its not an unlimited one touch system – each skill can only be chained to one other at a given time, meaning some strategy and though is needed. But for example, my archer currently has her two close combat attacks slaved to her “backstep” evasion ability. When someone gets close, they kick a snap kick, a roundhouse kick, and then I leap out of the way so I can start unleashing arrows. Its fun to watch and use. But its not perfect – there are some enemies that love to use charge attacks – and on them, that combo doesn’t work so well, because it sets me up to get knocked down and punished. Instead I have to use some of my trap skills or try to stay mobile, which means eschewing my charge-up skills for quicker attacks. My Mystic is just as action oriented by the way – using teleport jaunts and PBAOE strikes mixed with weaker, but faster ranged attacks for mobile awesomeness.
The closest thing to this combat/action wise would have to be The Secret World, though smoother, since I’m not having to toolbar hunt to play. And even with only eight skills up there, I have to do some toolbar hunting. That is one more thing I love – default controls set to let you play without ever having to click on screen on anything. Just about the only time my hands leave the WASD and mouse is to move inventory around. Would that other MMO’s would ditch the old setups and give you something like this!
Lots Of Friendly People
I mentioned the 973 person dancing harem in the capital. Hopefully you laughed, but if you are like me, you did a double take and thought – wow…there are a lot more people playing this game than I thought. And you would be right. At times on the starter island, I’ve had to wait for respawns! Even given the fact that TERA, in a genius move – has ditched the “Kill Ten X” for “Kill Five X” – which is nothing more than a parlor trick but…man does it work! Those quests are not nearly the chore they were at 10 kills now that they are at 5 kills. Weird, but true. Anyway, so many people. And twice I’ve had to group up with strangers for that boss mob that only spawns once every couple of minutes – and its been no big deal, or NBD as the kids text these days. Hey you wanna group up for this guy? Yeah sounds good, but hang on this other person has been wandering around here for a minute, lets check with them first. Yep they need him too. Okay, invites sent! Mob was killed people were happy.
Twice I’ve asked questions in general or trade chat, and gotten immediate, helpful responses. One person I ran across in playing found out I was a new returnee and was truly pleased, told me to ask if I needed anything at all, and then – in a first ever, asked if it was okay if they added me to their friend list. I found out why – if anyone adds you to their friend list, you get a notification on your screen. So nobody can creep on you without you having a chance to block them the hell out. It was refreshing to find such a universally upbeat community and full servers on a game I thought was half-dead.
I guess I shouldn’t be too surprised. My initial review of TERA from open beta is still the third most viewed page on this website, behind only my naming guide for STO and the tips and tricks guide for World of Tanks, and garnering more than three times the number of hits of the fourth most viewed page.
Even The Lockboxes Are Pretty Innocuous
Yes, we all hate them, and TERA, being F2P with an optional sub, has them. But I wonder if STO has given them a bad rap. In TERA, things are a little different. STO sells keys for around $1.15 and gives you a guarentee only of some worthless lockbox-only currency. And they never give away keys. TERA charges around $.50 for a key, and guarantees you 1-2 uncommon items useful to anyone of any level (like crystals to perma-buff your gear, scrolls to enchant with, etc). STO gives you the option to get the best DPS/PVP ship in the game, that has sold, at times for what is over $100 of real currency. TERA gives you costumes for your weapons and armor. Costumes that you can also buy straight up from the store. The only difference is that the lockbox versions generally allow for being dyed or, in the case of weapons, have a glow effect that straight store-bought versions don’t have. Oh, and you get keys for free sometimes. Subscribers actually get 10 keys a month. As a returning player, I was given 20 keys for free to play around with. In STO I get lockbox drops so often, I have about 5 stacks of them in my bank – even with regularly selling stacks off for peanuts on the broker. In TERA, I’ve got one stack that’s not even a full stack yet.
I mean if you really, really hate lockboxes, yeah, they are still there. But if you understand that they are a good way for F2P games to make money, you have to appreciate how En Masse has handled them with kid gloves in TERA.
So That’s My Confession
I like the game you’re not supposed to like. The game with characters running around in bikinis and stuff. The game with really obnoxious advertisements that used MMA stars to offend people. Between this and getting kicked out of my guild recently, perhaps you think the worst of me. But at least its all out on the table now for you to see and talk about.
But I do like it. And from what I’ve seen so far, I think I’m not quite as alone as I thought. So if you need me, for the time being, if I’m not wrecking tanks and planes, you can find me there.
Yeah, I may as well go ahead and post it since Ysh outed me. Its been a little over four years since I started this fun little adventure. If I remember right, there are a couple of others who share similar dates. The stats will be a little off since there is an extra month in there, but what the hay – here ya go:
Total Views: 93,987 (41,363 last year, 21,407 or so the year before)
Best Month: 9350 views in May, 2012 (2,947 last January, 2281 the year before)
Busiest Day: 971 views on May 2nd, 2012 (602 last year, 270 the year before)
Top 5 Posts: Tips and Tricks for World of Tanks, Naming Your Ship, TERA Online Review, How Well Will the SWTOR Launch Go? That Depends on How Tolerant You Are, Naming Your Ship 2
Top 3 Most Popular Tags (By Game): Star Trek Online, EVE Online, World of Tanks
* Note, views to my home page blow all of those away. This is the up and down of not requiring you to “jump” after a break in the post.
Search Terms that Make You Go Hmmm:
minecraft hotel lobby (if you build it, they will come…)
hot jedi (we’re not that kind of site really)
вестибюль гостиницы (Russian for hotel lobby…apparently I am source zero for hotel lobby information)
otel lobİlerİ (Turkish that time…)
tera character nude (Also about six variations of “tera online sexy” – are people this desperate for porn?)
star wars the old republic nude (I’m seeing a trend here…)
real world controversy (We have that in spades…)
Referrals and Referees:
Top 3 Bloggers Who Helped Me With Traffic: Nil’s Blog, Bio Break, Stonee’s EQOA Blog
Top 3 Bloggers I Helped With Traffic: GC, TAGN, Rowan
Again, theres much bigger numbers in the former than the latter…
Thoughts and Goals:
At this time last year I was still looking for my first level cap. I got that not long thereafter! And then once more in April when I did the same in Star Trek Online, a month after I hit 30. And STO may be the first game for a multi-cap as well – my Klingon character is a day away from the same Captain milestone. I have been blessed to have a regular playgroup for a long while. Starting last June and continuing straight on until this past July, when my little playing group folded its tents in TOR and took a little enforced break while one of the members prepares to head off to basic training, and when my beloved TOR guild shut its doors. These days I am mostly guild oriented, chatting amiable with my 12th Fleet and Knights of Mercy friends, or some of that old Beskar crew in World of Tanks. Sadly though – guild oriented does not always equal group oriented.
My vision this year is tilted backwards. The only MMO I am looking forward to is ArcheAge, and there is little evidence that it will land here in the next year. And my Beta stuff has slowed down – only one I’m actively involved in at the moment is MechWarrior Online, and for my two cents, once you take people’s money for the game, its not a Beta anymore, no matter what you want to classify it as.
That said, there are several games I want to revisit this year – EVE Online, and Vanguard. Pirates of the Burning Sea and maybe a stint in Everquest, since I never could bring myself to log in and say goodbye to EQOA.
MMO’s: Rift (3 months), TOR (7 months), The Secret World (2 months), TERA Online (1 month), GW2 (1 month), STO (7 months), Istaria (1 month)
Other Online: WoT (12 months), WoWP (2 months), MWO (1 month), Stronghold Online (1 month)
Alphas/Betas: Dawntide, Heroes and Generals, MWO, WoWP
Table Top/RPG: Call of Cthulhu, Mansions of Madness, Anima: The Card Game, Anima RPG, Hellas RPG, Houses of the Blooded RPG
Thanks to the Casualties of War crew for keeping the wheels turning all these years, especially Genda’s hard work, though I do miss his blogging (poke, poke). Thanks also to my wonderful – dare I say – online family in Beskar, who made the last two years so fun. And thank you to KoM and 12th Fleet for taking me in – here’s to the future. And a big thank you, and congratulations to my brother and his then-fiance-now wife, for helping me make so many of my gaming dreams come true in the last year. Big ups playa.
So when I was decided to do the TERA open beta, the last thing on my mind was character models. But as it turned out, that was what was on a lot of other people’s minds, in particular when combined with the open beta of Diablo III and its own related character model eyebrow raising.
Having read a good ten or so articles commenting on the subject, I’d like to weigh in on a few points that others have made, and then give my own two cents, with a bit of background on myself. Which will ultimately be a great lead in to the 20 days of “getting-to-know-you blogging” that I’ve decided to do.
First up, Donne over at Red Raiders decides that this is serious business, and goes so far as to pull out the APA’s definition:
The American Psychological Association (APA) defines sexualization as occurring under one or more of these four conditions:
- “a person’s value comes only from his or her sexual appeal or sexual behavior, to the exclusion of other characteristics;
- “a person is held to a standard that equates physical attractiveness (narrowly defined) with being sexy;
- “a person is sexually objectified—that is, made into a thing for others’ sexual use, rather than seen as a person with the capacity for independent action and decision making; and/or
- “sexuality is inappropriately imposed upon a person.”
So, here’s the problem. None of these can be applied to anyone’s characters. Without exception, in regards to the first one, a character will be valued for their skills and gameplay at every place in the game. Characters can be beautiful from the head up as well – look at this screenshot of my character from TERA, who I happened to think is beautiful:
If you agree that there is beauty on this model, or even *your* model, from the head up, then guess what? You’ve also just eliminated the second point from contention because the physical attractiveness has nothing to do with being sexy. The third one is not applicable to a computer character, and in fact it is physically impossible to use the character in that capacity. The last point is also moot, since nothing is being imposed on a person. So, by definition, there is no sexualization going on in any MMO or even any video game, period. That’s not to say people still don’t have opinions on this, but it does mean there is no legal or ethical grounds for getting companies to change.
Second, Spinks, who I would like to give a nice H/T to for providing a succinct list of the greatest hits of this conversation, would appear to be in line with what Donne is saying above. I will note the line that gave me a chuckle though:
Note: Fanservice has minimal artistic integrity, by definition.
I love how we used the TV Tropes humor website for evidence of why these characters can not be considered in any way artistic. On those grounds, I think I will start advising my college friends to use Cracked as a reference for their next history paper.
And then we have Zubon, over at Kill Ten Rats, who, like many others, has delivered great humor to me by failing to provide adequate equivalency in his argument about false equivalency. This goes back to problems that many people have with creating valid analogies, by the way. Zubon argues (on something that is something of an old hobby horse I take it), that male models are not being implemented with the same ideal of sexiness that female models are, and blames this on the skewed sampling of an audience that leaves out a portion of the very population that would give the best input on how to make that a level playing field. All while arguing that a level playing field would drive everyone away by making them intensely uncomfortable, citing the excellent LMFAO video as an example. There’s just a teensy problem with that though, and that is the basic information that said video has 230 million hits and has helped catapult the song into a #1 spot, while generating revenue that would make and MMO developer jealous. The bigger problem beyond that teensy one is that the LMFAO video gives you no insight into the equivalency argument since it is played for laughs. Unless you think that TERA/Diablo III/whoever else is developing their character models for laughs.
Do you see now the false equivalency being used to sell the false equivalency argument? If so, you understand why I found the article humorous.
Then of course we have Flosch giving us all some great advice that I hardily endorse: get over it.
I grew up on the beach. I spent a lot of time in the sand, and I’ve seen all body types and all swimsuit types. And the end result is that I just don’t care. You see, after awhile, you get past the shock value of the g-string or the old dude in the speedo, and when that happens, far from objectifying the person, you start to see everything else about them. The way to get past the objectification of women and an excessive reliance on sexuality in place of relational attributes and connections is not to shelter people. Its to expose them to it so that they can normalize their reaction to it.
The end result is that those of us who are beach bums that spend time in the sand and surf, half naked with each other, tend to not give a rip.
I do understand the concerns over objectifying women, but I’m not sure what evidence can be presented to take this beyond the realm of personal fears. By the arguments I’ve seen in the video game context, I and everyone else who grew up on those beautiful beaches should be raving sex fiends, along with everyone who grew up in a school without a dress code.
And perhaps the biggest point and perspective I can provide is this: the viewpoints and issues our society has around sexuality are are so disjointed and fragmented, I’m not sure any one coherent ethics of sexuality could be agreed upon in general, and without that, you are never going to have leverage or impetus for a design philosophy that does not include sexual appeal in the arsenal.
My “Review” of TERA Online (or at least, its Open Beta). Yes, I use the quote marks as usual. I am not sure one can review an MMO based on one weekend of play, so please take my comments with a box of salt.
However, you should know that this commentary comes with no previous bias. I have not been following TERA at all, and I didn’t make the connection that this was the game with all the commercials from that MMA guy until after the fact. I just got an email with an invitation to the open beta, and I am always down for that. Its also worth noting that the political system is supposedly a big part of this game, but it was not open for the beta and I know next to nothing about it, so it is not covered here at all. So without further ado, in the usual format, my “review”.
A New Spin on Old Ideas: The first thing I have to say is that I was thrilled with the class selection. Having a healing class that was pet driven (Mystic) and whose heals actually geographically deployed powerups was a lot of fun for a guy who is used to just sending in his pet to attack and then nuking the hell out of one target. I also spent about half my time playing around with the Warrior class to see how melee really worked. It brought back some fond memories of the Devil May Cry series (particularly when I gave the Slayer class a whirl). I enjoyed that the warrior class tended to be a giant hat tip to Musashi, with a spiritual tint to the abilities and removal from its usual role of “tank.” There is definitely a skill and learning curve to be tended too, particularly for melee classes. Solo play with the Mystic was for the most part a breeze, with the warrior it was for the most part a challenge. Eventually you will get the hang of dodging and ducking – but here is the great part – you may master the basic moves, but the opponents keep changing, and so do their tactics. So each new quest and quest area will also bring with it renewed attention to how you play your class. The skill chain you set up that worked great with this guy may not be useful at all for that guy. Whack-a-mole this game is not! Which leads me too…
Action Combat: I can see where the idea that this is the first true action MMO could come from. All of your gameplay and strategy are forced to be fluid and ultimately three dimensional. Healing takes on a whole new challenge when you have to be actively viewing your intended ally. Many of the skills have components that are location based in a whole new way. Its like growing up playing wargames on squares and hexes and then diving into the world of miniatures for the first time, where the only measure of distance is with a ruler and relative to the units actual location. Same thing here. There is the usual cone and AOE and so on, but the battle no long involves orienting oneself around a North-South pole of tank and mob. Standing still will get you dead in a hurry. Skills are important, but skill chains (which are conveniently activated player customizable) generate interesting tactics of their own. And then there are the mobs, which come in big, medium, and small variety. Its not unusual to have to face one or two normal sized mobs with a squad of smaller mobs in tow, both of which may be using different strategies. This is where group combat really shines, allowing groups to tackle challenges and quests in a way that really does make the game better in a way beyond artificially tweaking the xp curve with, say, the size of the group.
Player friendly. I talked with one person over the weekend, another MMO player, who was surprised I was even playing TERA. The words “Korean grind-fest” were used. If that is the reputation or rumor about TERA, it is unfounded. The leveling time I encountered was part with most other games I’ve played, like TOR and WoW and so on. It may feel longer since it involves doing something other than mindlessly hitting the same five buttons in order over and over while chatting with your friends about the latest Jennifer Love Hewiit show over VOIP. Call me crazy, but that’s a good thing in my book. I am a casual MMO gamer in the sense of time invested, not in the sense that I want all my games to play out like the latest Zynga Facebook monstrosity. Beyond that – lets talk about other things, like the fact that you not only have the usual “port home” skill on a timer, but a common mob drob is a “safe haven scroll” that drops you back at the nearest quest hub, and stacks in your inventory. Or that flight points are unlocked by level and storyline, and not by whether or not you slogged cross-continent to get there. Or that you get your first mount, with a 140% speed increase, for free, when you finish the introductory island (level 10-12). Or that crafting and harvesting are not limited artificially but open to whatever you want to pursue. Or that you can mark quest mobs on your map and on their nameplate so you can find them with no fuss, even that one boss guy you just got vague directions too. Or that you not only have healing potions, but regeneration motes that drop from mobs, healing you and cutting down on down time between combats. Or that campfires can be used (or build anywhere) that raise your stamina – boosting your basic levels of HP and MP up to 30% – and that those fires can have buffs added to them to just about every other statistic. And that is above and beyond the usual doubling rate for “Rest XP.” Quite honestly, I’m not sure what more they could have done to make the game *more* convenient.
Beautiful. Yes, I’ll talk more about the overly sexy toons in a nother section. But in general, the graphics on TERA are easily the best I’ve ever seen in an MMO. And they are optimized to the hilt. I can’t run TOR on anything other than minimal settings, and even then my PvP FPS is about 8. Yet I have a computer that should be running that game easily. Meanwhile, in TERA, my computer which doesn’t clear the recommended specs, can run it with great settings and amazing detail. I played even in the middle of some dense player formations and never slowed down once.
Keyboard vs. Controller. While I played just fine on a keyboard, coming up with some pretty interesting ways to chain skills and use my class to the fullest, I still can’t see how you would play a character at max level, with some 20+ unique skills to draw on, without a controller. And that alone may be the only obstacle a lot of MMO players will find that turns them away. Granted, most of us have a 360 or PS3 also floating in our house, and the items to connect the controller to our PC run a measly $10 (or sometimes less), the idea of playing with a controller may just seem to be foreign. In fact, the whole action combat system itself calls for a change in they way people think about and approach MMO’s. That may be the ultimate death knell of this game, or what resigns it to a niche location. And let me say that while I understand this, it does not in fact bother me in the least. My first MMO, EQOA (May It Rest In Peace) I played with both a keyboard *and* a controller…at the same time! Its one of the few times I have utilized macros to the hilt, chaining warnings of adds and low health with roots and aggro decreases with glee. In fact, while this will be a barrier to the general populace of MMO gaming, its got me wondering in truth if its not just what the doctor ordered for the genre.
Kill Stealing is Back! Without a traditional targeting system, you run into some unique problems. Like kill-stealing, which used to be dead. Several times on the weekend I tossed off a basic ranged attack, only to see someone come blurring into the mob in a melee charge. And then I knew I could walk away. Because no matter what happened next, the AI was going to react (intelligently I might add) to the threat in front of it…and I was going to get the credit for that kill. Tagging of the mob is active, but its hard to tell who is sizing up a battle when you don’t see a toon 20m away staring down said mob because they have them targeted. Also, because the aggro system works a bit differently than Yellow/Red (with a rage mechanic and creatures that actively react to your presence, even when you are not acting threatening), this can happen entirely by accident. And that’s not even taking into account what happens when you love playing a Sorcerer but can’t aim your fireballs worth a flying poo and you end up tagging some mob you had no intention of crossing wands with. You can tell TERA has tried to address this somewhat because all the skill ranges are lower than the typical 30m you find in other MMO’s. My standard magic missile attack for my Mystic had a range of about 18m, and that was my longest. But I’m not sure that’s a solid solution to the problem. I think it might be time to rethink the tagging process and how that works, at least for TERA.
The Character Models. Yes, they are way too sexy. You know things are bad when you breathe a sigh of relief that at least the outfits of the race that looks like 10 year old girls is *mostly* decent, if a bit too much purple leopard print and 1960’s era Playboy Bunny outfits can be considered decent. So in this case, decent is more relative to the fact that the opening outfit for female Elf/Castanic leather armor wearers looks like something out of a Wicked Weasel swimwear catalog (And no, I’m not going to link to it, and you should be fully prepared for what assails you should you decide to go looking for it, lol). And it doesn’t get noticeably better when you get to metal armor either, with half the outfits looking like a full-lingerie version of the Everlast Chastity Belt from Men in Tights. And speaking of men in tights…the boys be showing some skin too. I couldn’t find a single male Elven/Castanic outfit that wasn’t bear chested. Usually with a fur coat or some bondage equipment thrown on for good measure. Stick in a few pandas to appeal to the WoW crowd, and you’re off!
Variety is the Spice of Life. And you won’t find any in your gear or outfits. When you create a character you get to preview how they would look in four different outfits of the armor type you wear (the first of the four is the actual starting outfit), and as far as I can tell from looking around at all the characters in the starting island and capital city – that may be the only four armor models available period. And of course you are stuck with the one weapon your class is allowed to wield. God forbid an Archer should have a sword or dagger for close in work, or a priest should ever wield a scepter instead of a staff. But then, this tends to be an industry standard these days, so its more of a gripe than a deal breaker. Now there is one notable exception to this…
Glyphs and Crystals. Even if you don’t have a lot of variety in your looks or available weapons, thanks to these two little gems (pun intended) you have a staggering amount of control over the statistics and ways you can influence your skill and weapons respectively. Glyphs are like a more flexible and precise AA system – allowing you to add duration or power or crits or even extending the abilities of a particular skill. Crystals have lots of very precise statistical benefits you can plug (and unplug at will) into your gear. Not only can you put in something to boost your crit, you can have a standard boost, or sacrifice some utility for a bigger boost – say, a higher crit percentage than the normal crystal boost if it only works when your opponent is knocked down. A straight up MP regen boost – or a bigger one limited to blows you land when behind your target? These are great little ways to boost your ability to build and plan your character, without tying you down into one particular skill tree or even a handful of particular builds.
I had fun. Ultimately, this is my biggest tilt in favor of the game. I came into it knowing nothing other than it was an eastern import that was an “action mmo” and may require me to use a controller. I ended up playing it almost exclusively over the weekend, despite the opening of the test server once again for WoT, and despite having a night when I could have played TOR instead. I had fun to the point where I have TERA bookmarked on Amazon and am seriously considering purchasing it and paying the sub fee. I can’t think of any recommendation greater than that to give you.
If you don’t think you will enjoy TERA, skip it…its pretty obvious what it is, and if that doesn’t appeal to you, don’t bother. If however, it sounds interesting to you, if you want something a little more involved than the standard MMO, something a little different, then this may just be the shot of caffeine you’ve been looking for to wake up your MMO life.