Time Capsule 2018

Yeah, its a little late in coming.  And arguably not worth it, since we are very soon for April showers in this year.   But it also occurred to me this post format is a good way to catch everyone up on what I’m playing and where I’m at in it.  And when times are turbulent…well, its a good memory keeper for myself.

 

What’s Coming Up?

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Is there any camo pattern that is not made better with a giant predatory mouth?

Doodling around in Dreadnought.

I just discovered this gem a week ago.   I had read about it and had interest back when it was only on the PS4.   But I’m not a console gamer anymore (I still have a PS2, does that count?) and I didn’t keep track of the PC release progress.   In any case, the game has hit Open Beta.  I played for a couple of days, enough to know I was hooked, before buying their generous $5 welcome package.   That included two weeks of premium time, a tier two (there are five tiers total) premium dreadnought, and some customization options for my ships and avatar.  There are also $15 and $60 buy-ins for those who have not yet been burned by paying for beta development.   But $5 seemed about right for me for the time being.

The gameplay is similar to World of Warships, or the now defunct Cloud Pirates, which I enjoyed, but with more options (missiles, pulses, secondary batteries, warp jumps, etc).  It clicks and is interesting in a way that title have not been for me.   One of the reasons is the lore of the game.  Each time a map pops up and is loading, you get a bit of information on the location’s history and some hints as to why you might be duking it out over this location.   And the locales are beautiful – some are planetside, skimming above the waves and around islands.  Others are in space around giant structures, or near orbit, with the planet’s surface glinting down below.

And while the game has a Z axis (up and down) its not nearly as intimidating as it is in other games, like Star Conflict.   Which is good, because I’m not Ender Wiggin!

 

Final Fantasy XIV.

When I tried it last time, I stalled out big time.  But I did want to like the game, and others told me it might take more than one attempt to really get it.   So armed with that information, and a desire to have a fantasy MMO of some sort running, I….tried lots of other MMO’s.

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So far I’ve avoided the mittens this time around.

In the last month I’ve put time into Elder Scrolls, Black Desert, and Everquest II.  None of them quite fit.   Elder Scrolls is good, maybe in general the best designed MMO I’ve seen since Rift’s release, but the extremely limited character development is chafing me at every turn.   I went back to BDO and was overwhelmed again by all the systems and options, coupled with gameplay that really doesn’t vary all that much from class to class, if you are simply doing PvE adventuring.   Everquest was a mess.  I spent several nights cleaning out my bags and toolbar on my level 95 necro.  When I finally went to adventure, I got my ass kicked repeatedly by single mobs.  My tank pet was dying before I could heal him.  So that got old quick.

Long story short, I decided to heed the advice and try FFXIV again.   I had used an old alt email for the free trial last time.  This time was my final push though, so I started the trial on my actual email, going for broke.  And its great.   My primary issue was XP gain and the pace of the game.  I don’t know if I missed it before or what, but preferred servers are giving double XP under level 60, and that was just the ticket.   I am leveling and pacing comfortably through the content.   And I do seem to have a button or two more to push which is also great.   To drive home the point,  I played half the hours I did last time, and I am 50% higher on levels in that time.

So I think I will be rolling along another month.  It also fits some bills with character options, subsystems that are not overwhelming, and just a hint of that nostalgia (oh man, when the FF them plays in the background…)

 

What’s Going Down?

 

Shroud of the Avatar

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I’ve come for your books.  Bring them to me.

I didn’t back it and I haven’t followed it.  But the launch information got me hyper excited.  Launching with four modes – including limited online and entirely offline play, is something I have been hoping for, for any MMO really, for a long time.

If they have success with this and pull it off, it will be a great change for the genre.  When Wurm Online started to sell with the ability to host your own server, it was a revelation for me.   Why not allow everyone to do that?   And if you can do that, why not bring back old games?

Think about it!  It could be a new generation of emulation, much like when the old NES and Sega emulators hit so long ago.  Would you pay a few bucks a la GoG.com for a copy of your favorite, now defunct (or classic or vanilla version) MMO if you could play it the way SotA or Wurm Online is offering?  Particularly if some of WO’s options are included – basically, console commands for customizing the server or your character.

In any case, I will have to buy in and try SotA, for no reason other than these novel options, and the hope that other games will pick up on it and offer it as well.

 

Battletech Tactics

This game may pull me offline for a bit.  I’ve been waiting for it for a long time.  I like the developer, I like the subject matter, and I like the format.  Basically, I’ve been waiting my whole life for someone to reasonably emulate tabletop Battletech on the computer, and I think we may finally have it.

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PCGames has a good rundown on the game, and some nice screenshots!

Thanks for reading along.  I hope to update on Fridays going forward from here, with maybe an extra post on Wednesdays from time to time.  And thanks to all of you who are still writing after all these years!  I never tire of reading your thoughts and hearing of your adventures.

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How to Insure Failure for Your Game

 

Armored Warfare shows you how!   Behold:

 

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And then a few short months later….

 

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Yep, that’s my legendary reward.   That I worked six months to obtain.   In a borderline unreasonable grind that was deliberately scheduled over holidays and formatted in such a way as to force players to play daily to meet the objectives.

 

That’s my legendary reward.  That is being given away for free in contests and obtained from freely distributed loot boxes.   And before you ask about the odds – no I don’t know what they are, but yes I do know that players have been receiving them, so the odds can’t be bad at all.

 

But, in any case, this is how you kill any game, from Star Wars Galaxies on down the line to Armored Warfare.   Its a recipe for failure that is certain and sure:

 

Take your most invested and dedicated players, lie to them, and then stab them in the back.

Opening the 2017 Time Capsule – A Little Late

I figured this was as good a place to start as any!

If 2016 was the year in gaming I wanted to forget (due to a dying and then dead laptop), 2017 was not everything I was hoping it would be either.   Not because of technical issues, but real life ones.   In July, we made a personal move as a family, away from pretty much the only life my kids have known.   It was for a lot of good reasons that we did so – some family medical issues, a chance to be closer to family, and some other things.

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Protip: You can always get help from your ‘rents, no matter how old you are.

It was a tough process.  Moving for me involves a deep set of interviews set down from above that help with matching openings to pastors – and it takes about six months.  So for the first half of the year, I was traveling a lot, and stressed a lot, trying to make the decision.  The last six months was the move itself, also stressful and busy.   So any gaming I did in 2017 was low commitment and in-and-out, adding a second year of limited gaming.

Anyway, enough of my sob story personal stuff, lets look at my life in gaming, such as it was!

 

What I Was Looking Forward To in 2017

 

Exploring more of Black Desert Online.

Unfortunately, I got bogged down after about two months.   I was second guessing my character choice, I ran into a new town and collected some 30 odd quests ranging from crafting to combat to trade, and just…got paralyzed.   And, of course, having limited time didn’t help with the sorting out process.  I updated the client last night though (30 gb of updates in one year, ugh!) and I think I may dip my toes back in.

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Post-holiday blues…

More World of Tanks Tournaments.

Well, this didn’t happen either,  but this time it wasn’t my fault!   With the esports season opening again, WoT stopped offering all of their 1v1 and most of their 3v3 tournaments.   I expected them to return after the season, but they never showed back up.  And then a few months ago, word came down that WoT was getting out of the esports scene (good, finally!) and out of the tournament scene altogether, which was being outsourced to third parties, which is only just now getting ramped up and involves less prizes and more hoops.  As a result – no more tournaments for me.

Cloud Pirates.

Launched in February, died in like…October?   I don’t remember when Mail.Ru (…oh sorry, Mail.com) pulled the plug, but it was way too soon.  The game was just coming into its own.  Not that they didn’t make a host of mistakes, because they did (a small one – the global chat was international, and thus mostly useless), but the game itself was solid and fun.   The bright side was after a month long fight with customer service, my $40 buy in from the Collector’s Edition was shuffled over to Armored Warfare.   And more on that trainwreck below…

My Burning Questions For 2017

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Will Star Citizen finally go supernova?

Apparently not? I mean they did get sued, but not for being vaporware, so I’m not sure that counts.  But I’m not really sure it went anywhere at all this year either.   Big surprise.

What of my depressing Steam Back Catalogue?

Its still depressing.  But I think I made some progress.  With the whirlwind of activity, I did not actually track this.  However, some sleuthing reveals that my Recent tab has gone from the 66 I recorded it at last year to 89, so on paper that’s 23 more games played.   However, my total catalogue increased by about 20 as well.  In the nitty gritty though, two of those were games that ended up not being functional for me (Endless Legend and Wurm Online), several were nostalgia pickups that I had already played, and probably another half dozen were free games I grabbed just because or part of a package where I didn’t really have an interest in the game.

So the end result is that I probably played about 15 games, and it looks like 5 of those were new.  So that puts me at 10 games caught up on.   I remember the ones I didn’t like: Hand of Fate, Warlock of Firetop Mountain, Killing Floor, Valkyria Chronicles, Total War: Warhammer (I know, I know, but I suck at RTS.  I’ve played like, 6 battles, and I’ve lost every single one of them).

Most of the ones I enjoyed were new games I picked up this year: Five Nights at Freddys (deserved the hype), Fairy Fence F: Dark Advent Force (hilarious, tugs on a bunch of RPG/JRPG tropes), Pathfinder Adventures (amazing, can’t wait for more DLC), and Divinity: Original Sin (fun, but waiting to do a co-op campaign with my brother).

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So, as I thought, about half and half on the thumbs up vs. thumbs down!

What of Armored Warfare’s Balance 2.0?

Well, it launched.   But I’m not sure it really solved anything.   I mean, its a different game for sure, but I’m not sure its any better.  I played long enough to finish the 5 Episode Storyline Campaign that took place over the course of some 9 months or so.  And I got the final rewards.

But after that, I tapped out.   The PvE is just boringly repetitive, and the PvP is non existent.   They launched on Steam, which was a major suggestion from the playerbase, but they did it without a shred of advertising or build up.  And even worse, they dropped an epsisode of the campaign, and made the goals high  tier only, and set it to overlap with the Steam launch.   So the existing playerbase wasn’t able to rub elbows with the new people and boost the queue for games, and most people quit after a day or week of not being able to consistently get matches.    As a result, despite the fact that I had some $40 of credit moved from Cloud Pirates to AW with its closure, I haven’t spend it.   I can’t figure out their game plan or if they even have one.   Or half a brain to run it.   Very frustrating for a game that was so good.

And don’t even get me started about the hostile takeover of the game that left Obsidian out in the cold.  Both they and Mail.ru share the blame in the game’s failure, in my opinion.

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Yes, it was a real thing.  No, we never put it into production.

Bonus: More MOBA’s?

Nope.  I barely had time for the MOBA’s I did play.

 

Where Will I Go In 2017

World of Warcraft?

Nope.  I never came back.   I dipped in and out of a bunch of games, but never spent anything more than a month or so in any of them.

Something On Cooldown?

Several games made it out of the Cooldown folder and back onto the Desktop, including brief runs in Secret World: Legends (enjoyed it better than the original), TESO (finally figured out how to skill my Templar, which lead to a month long run there), and SWTOR (with shutdown fears, I subbed up to try to finish the storylines…and again became bored out of my mind, if not outright outraged with how bad the storylines actually are).

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Back on Tatooine, but working for the “good guys” this time.

3rd Person Paradise?

I…don’t think I played a single third person game this year.  Unless you count some of the traditional MMO’s.    Oh well.

Anyway, that’s it.  I’m back.   I’m (mostly) settled.   And if any of my bloggings buddies are ever passing through the A-T-L, send me a message and I’ll buy you lunch.

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Any day with traffic this light is a good day.

Time Capsule 2017

So I decided several years ago not to do predictions anymore.  It just wasn’t fun to write or to look back on.  What I did enjoy, I realized was what I thought I would be doing in the year to come versus what I actually ended up doing.   It is self-evaluation of sorts, allowing myself and others a chance to laugh at my naivete at the opening of a new year.

Unfortunately I never got around to one last year.  Not that it mattered much.  My computer problems dragged on forever, and I spent little time  in MMO’s outside of returning to The Old Republic for a bit from enforced movie nostalgia.

But this year could be quite different, as there are a few games hanging in the balance for me and a few surprises already.  So here is where I am at, right now:

What I’m Looking Forward To in 2017

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Exploring more of Black Desert Online.

I will write a whole post on this long convoluted story.   But for now, when BDO offered up a free 7 day trial in December, alongside a very generous 50% off discount for the base game (BDO is B2P), making it only $5 if I did like it, I jumped in.  And it has been nothing short of intriguing to me.   I’m still only level 19, but its captured something in me I haven’t felt in a long time in an MMO, and I’ve very anxious to see how far it takes me in 2017.

More World of Tanks Tournaments.

When I got back into World of Tanks, I noticed that they had started some 1v1 tournaments.  Lasting only an hour, and paying out at least a little gold to anyone who bothered to show up and play, I decided having a little extra gold to convert my backlog of free xp, and a way to vent my competitive nature, was worth the hour.   And they have been great!  Thursday evenings and Saturday afternoons, I’m usually geared out for an hour, and its rare for me to not finish in the top three.  Its gone from scratch gold for xp conversion to very nearly covering my monthly subscription.   And since WoT is a pay-to-remove-frustration model of game, I’ve found the game noticeably less frustrating when I have a 500-1000 gold a week allowance coming in.   I’m hoping maybe to find some others and graduated into the platoon sized tournaments (3v3) as the year goes on.

Cloud Pirates.

I got into the Closed Beta finally at Christmas, but just didn’t have time to play.  But this little gem looks like a lot of fun.   Steampunk airship pirate MOBA just has a nice ring to it.  It may not be anything like what I’m envisioning, but it sounds like fun.  And surprisingly enough I seem to truly enjoy the MOBA experience.  Which leads me to one of my burning questions for 2017.

 

My Burning Questions For 2017

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So England is in a cave now?  I don’t get it.

Will Star Citizen finally go supernova?

I feel like this year will be the year that the game finally has to make some tangible progress towards a playable beta environment or the wheels are going to start to fall off in a much more noisy and public fashion than they have thus far.  Again, think about the sheer volume of the wailing people did over No Man’s Sky, and then try to imagine the outrage if Star Citizen is anything less than everything they have publicly promised.

Or hey, maybe it ships and its the paragon MMO that everyone has been waiting for.  If so, you can still get in the alpha for the low low price of $35 by purchasing the hilariously named “Warbond” edition.  If you are still a true believer, you are a little late to the bandwagon I’m afraid.  The $400+ packages are out of stock, meaning you’ll have to settle for something in the $275 range.

What of my depressing Steam Back Catalogue?

I spent exactly $2.50 in the Steam Winter Sale, despite having a record number of games at my trigger threshold (higher than a 50% discount).   And that’s probably because with my online troubles this year, I’ve gone back through and played perhaps a dozen of my backlogged games that I bought on sale here and there, and realized that I didn’t really like any of them.

Sunless Sea, Disciples III, Joe Dever’s Lone Wolf, Thea: The Awakening, D&D: Chronicles of Mystara, Betrayer, Just Cause 2, and Panzer Corps join the list of previous disappointments, including Star Ruler, Hearts of Iron III, Might&Magic X, Star Ruler, State of Decay, Warlock:Master of the Arcane, Breath of Death VII, and Ys Origin.   That’s 16 of the 66 titles I’ve recently played so its not like I have a giant pile of worthless games.  But for all my discrimination and laser like precision in picking games and buying them cheap, that’s a lot of misses.   Technically I still half my catalogue unplayed though, and the idea that a quarter of all of them weren’t worth even the $2 I played (from my perspective) is disheartening.   I’m going to commit to trying a new game from my back catalogue every month, and giving a report on it.   But I have a feeling the “thumbs downs” may equal the “thumbs ups.”

What of Armored Warfare’s Balance 2.0?

I’ve spoken of this a few times now and I’m currently intrigued.   Early reports off the Russian PTS is that the new game mechanics are in need of tweaking, but a large boost in the enjoyment and playability of the game.   High tier vehicles just hit the PTS yesterday, and that will be the real question.   If this works, it will be a re-investment in the game here in NA, with advertising and a “Grand Opening” (or “Launch” if you want to believe Obsidian’s propoganda), in hopes of making the NA server viable again, especially for PvP.  The groundwork is already there – I had a chance to try the new Global Ops mode in the last couple of weeks, and it is absolutely stunning and engaging.  It mixes elements of regular MOBA’s with elements of FPS shooters like Battlefield, but from the highly successful UI/Control/Mechanics standpoint of World of Tanks.   But can they build the momentum and CU needed to be successsful here?   We will see.

Bonus: More MOBA’s?

Heroes of the Storm?  League of Legends?  Dota?  I’m wondering, given my enjoyment of Wargaming’s products, if maybe I should be embracing things I have previously firmly rejected.  Part of me says that they are too twitch and I am too old.   But part of me wonders if it is not at least worth downloading and playing a few games, just to see what it is all about.   It would seem remiss for me, as a PC gamer who spends a lot of time online, to not at least explore the phenomenon.   To me it would be like being a music lover in the middle of the century and declining to listen to Rock n Roll.   I may end up not really liking it, but it would be hard to deny the impact of the movement, right?

 

Where Will I Go In 2017

In a bit of a change, this is not strictly a nostalgia category any more.  But more a list of where I think I will head in general.

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SWTOR could learn a thing or two from this…

World of Warcraft?

This one is something of a gimme.   I was actually subbed up for December before BDO stole my attention.   But I was very much enjoying and impromptu return.  I dusted off my old characters, and was impressed with all the game changes that have been brought in.  My characters are, if anything, even more fun than they were before.   But my struggle here is one of lore.  I just don’t have a deep tie to the world and what is going on in it.  Which means I have to rely on the mechanics to keep me playing.   And while it does what it does well, I would not accuse WoW of having engaging mechanics.  While my higher level characters have been fun to pick up, at lower levels I’m still pushing the same three buttons.  Over.  And over.  And over.   This is a weakness that the millions who still play WoW probably don’t have to deal with.  But it is one for me, and it might be a deal breaker.

Something On Cooldown?

I have a folder on my desktop labeled “On Cooldown.”  Now that I have plenty of storage space, I have a bunch of games loaded that I’m not actually playing.   So any of them might be a good candidate for a 2017 return.   Currently in that folder:   Star Trek Online, Elder Scrolls Unlimited, TERA, War Thunder, World of Warships, World of Warplanes, and the venerable Uncharted Waters Online.

3rd Person Paradise?

I have realized that while first person games are increasingly hard for me to do (No Man’s Sky being a rare exception), third person games are increasingly comfortable for me.  A lot of my solo time this year was spent in Saint’s Row 3, Anima: Gate of Memories (holy hell is that a bad game…that deserves its own post right htere), Star Wars: Battlefront II,  Transformers: Devastation, Sleeping Dogs, The Witcher 1 and 2, and most recently, The Division.

So I think I will have to dig in my catalogue and try Darksiders I and II, Deus Ex, and others.  And go back through some of the first person games and try them in third person just to see if it makes a difference for me.  And probably most importantly, given what I’ve learned, tailor my future Steam and GoG purchases into new categories.  Maybe games like Assassin’s Creed, Dark Souls, and Tomb Raider are my speed, even if I didn’t previously think that they were.

 

Well that’s a mammoth post isn’t it?   Feel free to comment your feedback or leave your own Time Capsule moments here for me to revisit in January of 2018!

Finally!

HEX finally gave me a teensy tiny bit of a chance to show a small sliver of my displeasure at how awful their game and development process has been and why I want my $120 back.

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To have more fun, I would have had to have some amount of fun in the first place.

Not that it will make any sort of difference at this point.

But it does get me thinking.   If I’m this salty over $120 in HEX (and the $100 in MWO), I can’t imagine the rage that will explode when/if Star Citizen becomes a thing.

Heck, the amount of venomous bile that was spewed over No Man’s Sky was pretty overwhelming, and it wasn’t even priced that high or waited for that long.  :-p

The Journey Back to WoT, Part II

So when last I posted I was going to expand on why I had returned to World of Tanks.  Unfortunately, six months without a good gaming computer meant I’ve spent the last 5 months glutting myself instead of writing.   So its taken longer than expected here!

And I do intend to put together a year in review and a time capsule post.  I hate that I didn’t get the time capsule done last year, though I spent so much of the year on hiatus that I guess it wouldn’t have been a very interesting or accurate look.

Anyway, on to WoT.   I was asked in the comments section about what I thought was good about AW, and in reality what I talked about was some of the things that had driven me away from WoT.   And they are, for the most part, things that WoT has improved upon in the last year under their new lead developer.

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Less Important RNG.   Pull the trigger, and the shot goes where you have aimed.  But not *all* the time because that would make for shorter lives and less fun gameplay.  But WoT has gotten a good bit of criticism for having a very large RNG – I think at one time it was at 25%.

These days it is closer to 20%, and its not a purely random distribution, but weighted heavily to the center.   I still get at least one shot per match that just goes wide by random chance, but I can live with that tension, and with the second chance it sometimes gives players who make bad decisions about movement or positioning.  Games that don’t do that (MWO, Call of Duty) just aren’t all that fun or interesting from my point of view.  I find that what happens in practice now is that while not all of my shots land where I want them too, most of them land in the area of armor I was shooting at.  On the other hand, at high tiers in AW, while the RNG is lower, the spots where penetration is possible are tiny – usually only a few pixels wide.   And so even though the RNG is lower, I miss my shots more often.  And if push comes to shove in WoT, I can load a premium round and at least get some damage in before I go down.  In AW, at higher tiers, I don’t have any options other than to die horrifically.

Improved UI.  World of Tanks has made tremendous strides in this area.  Viewing and spotting range circles have been added to the minimap, reload timers are standard, shot and damage (and spotting!) counters have been added, shot feedback markers have been added.   About the only two things missing that AW does is automatic sixth sense and real time armor penetration calculation.   The former is easier to get now that you can use free xp and 100-200 crew training boosts are handed out like candy.  The latter is still missing, but that is icing on the cake, and something that might be in the pipe for this year as well.  Oh, and one other thing – disabling cross team chat.  Wow was that a big one that none of us realized the impact of.   It has cut down on the toxic environment by a large margin.   Kudos for the proactive move and holding to it despite some criticism.

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Class Roles.  This really wasn’t about classifying tanks, I realized.  It was about helping players realize where they should be going and what they should be doing in a match.  While AW tried to solve this through active abilities and clearly defined tank classes, their horrific game balance through things off.  AFV’s that were supposed to scout and then mop up, like their WoT counterpart LT’s, actually became dominant flankers *and* spotters *and* burst DPS masters.   TD’s were supposed to snipe, but their hideous aim time, fastest in game top speed, and large alpha meant that they often became close range flankers.  High calibur autoloaders entered the game at high tiers as well, with half the clip reload time of their WoT counterparts!

Meanwhile, WoT was tackling the problem in a different way.   The reworked all their maps.  Essentially, the maps in WoT now tell you where to go based on what tank you are driving.  There may be some trial and error for new players, but in a game where thousands of matches played is the norm, taking a few matches to find out what is effective is a really gentle curve.  Essentially, WoT now has (apart from arty) three classes – Brawlers, Snipers, and Flankers.   While those labels aren’t found in game, you figure it out pretty quickly just by playing the tank.   High accuracy and no armor?  Sniper.  Good view range and maneuverable?  Flanker.  High armor or high Alpha?  Brawler. And on any given map, there will be a place for each of those classes to use their advantages to the fullest.   Its a softly defined system, but it seems to be working well.

Vehicle Progression.  The difference between a t6 stock and t8 elite vehicle in WoT used to be awful.   7 to 9 was even worse.  But time and balance passes have helped with this, along with making premium ammo more affordable and available.  And with handing out all those Free XP and XP boosters.  Its rare to find people playing stock tanks anymore, and the balance seems more in tune (outside of tier 10, one of the remaining cesspools of WoT).  Many of the premium tanks have also been rebalanced, and the old standard of balancing the premium as a half-upgraded tank has been replaced with the idea of making them mirror elite tanks on the level.  It was a good move financially (the price of premium tanks is more palatable as a result) and gameplay wise (less incentive to grind elite vehicles to make almost the same profit.

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Classic Vehicles.  Apparently even WoT is running out of experimental files.  There has been a general shift towards more recognizable and even historical premiums (made possible by the policy shift above).   My dad spent more money at Christmas in WoT than I think he has in the many previous years combined because he was able to pick up premium versions of *real* tanks like the Cromwell, T-35-85, and Sherman E8.  And this year “Ace” tanks were announced – premiums that will be replicas of famous tank crews.  And the lower tiers – rebalanced so that only your first dozen or so matches are in tiers 1-2.  By the time tier 3 is achieved the tanks are recognizable or early war versions or their more famous counterparts.

Also on a mild tangent was the unobtainable Clan Wars tanks.   All of them have been rebalanced to essentially become reskins of their standard tech tree counterparts, and one of them will actually be entering the tech tree this year as a regular pickup.  This allows Clanners to feel special still without breaking the game or leaving regular players out in the cold too much, and I appreciate the effort if not the success.

Of course, WoT still is lacking PvE in the capacity that AW offers.  I do think it is something they might want to consider, but AW’s “success” in that area seems to be making them nervous – what will it do to their base modes and game if they siphon a large portion of the player base into such a different mode?

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I still drop by AW from time to time.   For one thing, the graphics there are still a hell of a lot better (as you can see from the screenshots here).  But mostly because they have an enormous overhaul coming next month in the form of Balance 2.0.   It might be their death knell, but I’m not sure what other choice they have at this point.   This is no longer like SWG where a massive change is incoming at the peak of their popularity.   This is a last ditch gamble to change the game in a way that will make it more fun and palatable for all players – including those in PvE.   I applaud them for taking the risk and I really do hope it pans out.   So I have tried to stay a little active there and keep abreast of the changes and requests for feedback.   We will see where it goes, but for now, I’m happy to have my historical tanks back out again, and I’m more relaxed than ever while playing.

Up next:  The 2017 Time Capsule, and a look back at 2016: The Year in Gaming I wanted to Forget.

Armored Warfare Is Dead

The Journey Back to WoT, Part 1.

So it was around 10 months ago that I declared that Armored Warfare (AW) had World of Tanks (WoT) on the ropes with their incredible launch and game play push.

As it turns out I didn’t know how wrong I could be.  AW is dead.   Like dead dead.   Like, can’t get a match dead.

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We’re gonna be here awhile.

For those playing PvE this isn’t a problem – matches are still available, though the queue is slow in the morning or late night hours, and often generates odd teams because of the low population.

I’m…well, I’m not entirely sure what killed AW.   I think it was going good I think up until they released the tier 9 and tier 10 vehicles.  So I’m going to call that the high water mark.  We could make arguments about balancing (there were real issues there ), about gameplay (it became pixel hunting on steroids, where even a .01 accuracy rating couldn’t help), or population (already split between PvE and PvP and now spread across 10 tiers instead of 8).  But really that’s not what I want to talk about.

I really want to talk about this from an MMO perspective, and the unique role reversal that AW and WoT have gone into since last December.  You see, the strength of AW back then was a dedication to say “yes” to all the things that WoT had said “no” to – reducing RNG, reduced cost for premium tanks, turning regular tanks into premiums for real life currency, a +/-1 matchmaker, incorporating popular mods into the UI.  The result was, essentially, the game that WoT players had been asking for – clamoring for – for years.  This was a good move both in terms of commercial/popular success and gameplay success.

But somewhere along the way, AW started a dangerous inversion.   They stopped saying “no” to all the things WoT said “yes” to.   For example, WoT liked to package their rare tanks, for sale with real money on the website, with lots of other things to inflate the cost.  A tank that should, in their paradigm, cost $20, might be in a package costing $40, and include in game currency to make up the remainder of the value in the package.   Well, one of the primary uses of a premium tank is to make in game currency.   With a premium account you make it fast, and without one, its really the only way to make it at all.  So I’m buying a tank to make more money, and also paying twice as much and all you are giving me is…more money.  Which I was going to make anyway.

AW swore never to do it, then swore they would only do it in package deals that favored the customer, and then just went ahead and did it all the way WoT would do.   Except that…WoT finally listened.   They stopped doing it.  Or more accurately, they listened to everyone and now offer multiple package levels from just the tank to the tank + other valuable goodies.   AW has cluelessly continued their gaffe, while WoT improved their system in a win-win solution.

I could give you another half dozen examples like this – of places where AW has gone back on their word, or reduced their high bar down so low as to provoke some of the same complaints we used to make about WoT!

And people were just absolutely fed up, because they had just ran away from this problem.  And when they found out “hey problem is solved back at the old place”  – well, that’s all it took.  I played on for awhile, but unlike Warplanes, there’s just not enough of a draw or advantage to keep playing.   And like a certain MMO company, AW has decided the answer is to completely gut the combat mechanics of the game and change them whole sale.  Classes disappearing, being simplified, blunting skill ceilings, lowering floors.  All in ways that the remaining players never wanted or asked for.   Any of this sound familiar?

So that, in a nutshell, is why I left.  But why would I go back to a place I was so soiled on?  Nostalgia?  The positive changes?  A free gift?   More on that in Part 2.