Well things have been quiet as of late. My gaming laptop, which is my primary work and play computer, bit the dust less than a week after my last post. I was able to resurrect it only to have it die again. We’ve now gone through that process three times. It has not been pleasant.
Long story short, after running every diagnostic and repair known to humanity, I have concluded that my motherboard is dying, albeit slowly. And quite frankly, I don’t have the cash on hand to replace this thing, particularly since it hasn’t hit the 3 year old mark yet.
So, color me initially very happy and now very unhappy with the Lenovo Y500 series. I’m open to suggestions for the future, but for now, I have to limp this guy along until August on a wing and a prayer.
This has limited my ability to game, obviously, as a lot of evenings have been spent troubleshooting and fidgeting with software and hardware.
We do have a family desktop, which has mostly been subsumed by my wife’s day job and photography business. But I elbowed out some space this week and loaded SWTOR and Shadowrun Chronicles up onto it, since that tends to be what I play with my son and brother most often. But obviously, I don’t have access to it eveyr night.
I have downloaded Armored Warfare onto it and my laptop as well, since we are in the middle of the spring marathon there and it seems to be stable. I seem to have had some sort of break through too. Because things like this seem to happen once a night now.
Heck, I even got a bonus in that match – someone calling me a hacker. That checks all sorts of internet gaming bingo boxes doesn’t it?
Anyway, I have to admit that’s part of the reason its found its way into my regular gaming rotation. I thought World of Warplanes might have been a fluke – the one game I was destined to be good at or something. But it looks like I may have the chops to do well here too, and I’d like to see what that’s like. Plus, the game hits all sorts of childhood nostalgia for a kid who grew up with nearly the entire collection of these:
In any case, while my posting here has already slowed down, it may now slow even more. We will see what happens in the next couple of months.
It’s my brother’s fault. He has followed SC with great interest the last couple of years, and tipped me off to the free play “alpha” a few weeks ago. I asked him why in the world I would do that, and he said to trust him. Well, if you can’t trust your brother who can you trust? And he was right, it was worth every minute, but not in the way you think.
First of all, I want to say that even though this is an “alpha” the game has been in development for over three years, with the best and brightest designers money can buy. So while the label says “alpha,” I (and you and everyone else) should expect more than the usual “alpha” experience. Especially since they opened it up for everyone to come try, in hopes of completing the SpaceBalls Quest For More Money.
That said, I also want, right off the bat, to tell you that the game is very, very pretty. Gorgeous, epic visuals that should be the standard for any space game.
Also, I’m going to give you a little mea culpa – it took the second night of gameplay to figure out that I had to spawn my own personal starship on the landing pad. I ran from ship to ship, trying to get into a cockpit, waving my arms in frustration. I will say thought that this is a completely understandable mistake, given that 1) lots of other people were making it and 2) there is absolutely no indication in game that you need to go to the control center and spawn a ship before you can fly it, and 3) I was actually able to board a ship that wasn’t mine on my first attempt. I’m not sure if that was a bug or someone “unlocked it” by getting in and then out without taking off or what. But I got into at least two different ships long before I figured out how to get my own.
I do not regret this mistake though, as it led to some of the most interesting moments in this not-yet-ready-for-primetime alpha. I was so bored in the beginning that I actually jumped off the edge of the space station and accidentally discovered EVA. I used this to fly to another platform and eventually get into a ship that wasn’t mine. This would come in handy later – the EVA part that is.
So I finally jumped on board one of the larger ships. And I was fiddling with buttons and I found out, you can totally use the toilet in this game! That was wicked awesome, functional toilets! Well. Sort of functional. In SC, you can sit down to poo, but you can’t get back up again. Literally. You have to log out to leave the toilet. Which is, you know, kinda apropos I suppose. Log. Log out. To finish on the toilet…
Anyway, after I finished up there and ran around awhile longer, I managed to get aboard another starship. I ran for the controls this time, but some dude beat me there, and a third guy ran up the ramp right after me. Three of us, in a starship, about to fly! This is the bomb. This is what this game was made for right?
So the pilot takes off and we have a “punch it Chewie!” moment where he hammers whatever passes for an accelerator in the SC universe and the ship is jamming off fast. So fast. So incredibly fast. So incredibly fast that me and the other passenger start sliding backwards through the ship. And our journey did not end at the tail of the ship, oh no. We clipped through the damn walls of the ship, and our journey ended 12 kilometers from the space station, granting us our own private Major Tom moment.
I checked the controls and found that they had implemented a respawn/kill yourself button. And given that the EVA got me a half a kilometer over the course of 5 minutes, I decided that was the way to go.
Did I mention by the way, that my 12 year old daughter was watching at this point? She loves all things space, and so she was intrigued. And then she started laughing. And then she said, “this has to be the worst game I’ve ever seen you try to play.” Right on so many levels honey.
The laughter and the last bit were prompted when I hit that mercy killing button. You see, it doesn’t work. I was mashing it over, and over, and over again. I had to log out to get out. Only this time, there were no clever puns to salvage the experience.
Having had enough of space for awhile, I decided to spawn on the planetary level they were showing off, to see what was going on there and if maybe they would let me fly a spaceship from there, since at that point, I still hadn’t had any success on the actual space station. What could go wrong on the planet right? Not like I can clip into space there!
Random death. That’s what can go wrong. You can just be walking and all of a sudden, you keel over dead. Virulent space disease perhaps. I respawned. Again. And I went looking around the way-smaller-than-I-expected-it-to-be city. There was a medbay, where I spawned. There were a couple of other shops, some of which you could actually go in. And there was a sign for a spaceport. So, after checking out a shop, where I couldn’t sit in any of the chairs or actually buy anything, I headed for the port. And I found a spaceship!
The only problem was that the doors don’t actually open. At all. There is a spaceport there, but its not for you, dear user. But by now I know the dirty secrets, and I am determined to get out on that landing pad. Yes, its time to clip my way to success!
But then there was another invisible barrier and then I clipped through the building and fell to my death. Well, not really, I fell to my entrapment, and then had to log again. Because dying only happens at random, not by falling hundreds of stories into ray-traced block land.
Eventually, of course, I did get to fly a starship, and I can tell you the experience was very familiar to me. Because it was just like this:
That is the other SC – Star Conflict. It hasn’t raised millions of dollars in pledges. It hasn’t recently announced that it would divide itself into two things. Its not years off its projected development cycle. But it does offer you the same gameplay experience. For free. And if you do decided to sink some money into it, you can buy two star ships, a fat wallet, and a permanent 10% xp gain for less money than you can buy a starter ship and half of a game that’s not yet finished. But don’t worry, I’m sure it will be totally worth the $60 or $115 or $275 or $15,000 you dropped on the game when it releases.
And by then they will probably have all the clipping and stuff worked out. And the camera bugs. Did I mention the camera bugs?
For what it’s worth, it was the best time I’ve ever had in an Alpha. But at this point, I’m not sure that’s saying a whole lot.
Ultimately the game seems to suffer from what I call the MechWarrior Online Failure of Unclear Priorities, or MOFUP. In MWO, when the game launched, some of the most basic systems and balancing were not even in the game yet. Some were not even in the planning stages yet – but you could change the interior lighting in the cockpit of your Mech between four ambient brightness levels. Someone had spend hours and hours programming cockpit lighting instead of modeling mechs, or balancing combat, or even just touching base to see if things were, you know, FUN.
Same problem here in SC. Gobs of development time has been vomited onto the tiniest of details while the big pictures looms alarmingly unfulfilled. If that doesn’t change (and I don’t believe it will), all kidding aside, this game is in for a serious implosion of the $100 million plus variety.
And I, for one, am getting my lawn chair and popcorn ready for that show.
Over the weekend, on what I can truly label as a whim, I signed up for a two week trial of Final Fantasy XIV. I’ve been hearing some good things as of late, and the game itself seems to nod more in the direction of the older titles. I was hopeful enough that I dusted off an old alternate email for the trial, figuring I would snag a referral code with my main email/account once I bought the game, which was 50% off over the weekend and started up my sub.
So things went both better and worse than I anticipated.
The game is *beautiful*. The graphics are great, the anime style isn’t too over the top, and they got ocean and the beach done pretty well, which is always high marks in my book.
I was not disappointed by the scoring either – queues from the original FF games can be heard throughout and got me pretty excited – as did this class system that harkens back to some of what is, to me, the high points of the series (especially Tactics).
Character creation is a gem as well – lots of choices, but I dont have to input hex-a-decimal codes or determine how many centimeters of jaw line I want. Preset options, but lots of them for lots of different areas. Heck, I was feeling good enough, and open enough, to try something new for me – I created a cat character. I never create cat characters. My gut reaction to SWTOR adding Cathars was to throw up a little in my mouth. But variety is the spice of life, and so I took the plunge.
I wasn’t disappointed once the game started either! My own narrator? How many MMO’s give you your own action-movie narrator to tell your story? And how many of them drop you directly in a capital city where you can explore immediately and not have to wait until some later level?! Good stuff all around.
I would like to be dramatic and tell you that it was hard to put my finger on where it all went south for me, but that just wouldn’t be true at all.
I know the exact moment it went south. And that was when I put my head down on the table and sighed, because six hours later I was still in the capital city, running around doing errands for random people – fetching this, dropping off that, filling up lamps with oil. And not so much that I had to do those things, because I learned the city really well and it was a nice change of pace, but because after six hours of doing all that, I still hadn’t hit level 10. I probably wouldn’t have cared about that particular level itself, except that after another hour I decided to go buy and axe and try being a Berserker for awhile.
(Because I was tired of mashing the same two buttons representing the only abilities I had access to…)
But, since you can’t change classes until level 10, that was a bust. And a pretty big disappointment. So I headed over to do the level 5 housing quest! That will spice up life a little, would love a little beach bungalow.
Well, turns out there is a limited number of plots (all of which were full), you have to be a high level character to buy one, and they are not cheap at all. See, any one of those would have been a substantial enough barrier, but hitting me with all three at the same time, while labeling it a “level 5 quest” was just a jerk move.
And that wasn’t the only “what the hell” moment I had. In fact, it wasn’t even the biggest. The biggest was when I got a level 6 quest that spawned a level 12 monster and an NPC to help me. The NPC said, “don’t worry about healing yourself, I will take care of you, just hit them” or something to that effect. It was stupid, because I died. It was ironic because she uttered that line right before she let me die.
And then there was the moment when I realized that I was drawing arcane geometric symbols to cast my spells, and that I was apparently able to do so even though I was wearing mittens. Wait, why the *@#$ am I wearing mittens?!
Anyway, at some point 8+ hours in, grinding away at level 9, with the same two damn abilities (well, I had a third now, but it was on a 60 second cooldown), I just kinda gave up.
I mean, I *want* to like the game. Everything is there that I would normally want and love in an MMO. Except that I just can’t hack the madness of the ultra slow pace. Especially when I start thinking about cross-class abilities and stuff, because one of the big draws, for me, was not having to have an alt, but being able to play everything. Now I don’t want to play any of those because the idea of mashing the same button over and over again (in between the constant running of errands) for multiple nights just to unlock a single cross class ability leaves me with a “nope” feeling.
I guess its not a total loss. My open mindedness has been rewarding I suppose, because that cat girl was really starting to grow on me.
New years call for new blog layouts, yes? I like this one but unfortunately it has this terrible propensity for further cropping the images I already cropped to serve as headers. So if you are currently looking at only half a plane, or my Sith from the nose down, my apologies.
Speaking of which, Lord Valgaut is my new main in SWTOR, and I just finished a run through this post’s titular planet last night. Having finished up my Agent last year during all the 12x fun, I decided to put away my multitude of alts to finish him up. I may regret the decision, as I still have only seen half of what SWTOR has to offer, not having a Republic toon above level 15 or so. As a new subscriber (again) I did get a free Level 60 Token, but I’m not sure quite what to use it on yet. Maybe a Sith Juggernaut, as that’s the one storyline I already know (from running the game with my brother) and am not really interested in repeating. Does anyone know if using a Level 60 Token unlocks a class towards the Legendary achievement? And do you still get to go through all your companion stories if you make a character with that? Hate to miss out on those…
Anyway, its taken me two days to acclimate to all the new systems – mods at even levels, the reformatting of Heroic missions, the Influence system with companions. I have to say, I like them all so far. There is only one thing I had always hoped they would upgrade or introduce that is not yet in the game – the ability to switch sub-classes. Of course, if everything is intact except the main class story (see my questions above) then I guess I could just use the token or pay the money to “remake” my Agent class into the Sniper I always wanted but couldn’t have because we needed a healer long before the appropriate companion class came along.
The other touchstone was The Force Awakens of course, thought not in the way I thought. As we finally get to see the main story of the franchise being written and full of a new and different set of possibilities, it made me come to appreciate The Old Republic time period once again. Han, Luke, Leia, and the rest are so larger than life that its hard to imagine space in their galaxy for my own imaginative stirrings – but TOR? Well, TOR seems big enough for everyone. And right now that suits me just fine.
I do this every year in lieu of predictions, and because it is fun for me to gauge expectations versus reality on a year in gaming. Later this week or early next we will start a capsule for 2016. But for now, despite my irregular posting as of late, I wanted to take this opportunity to look back on what was a very odd duck year for me personally.
I Was Looking Forward To Three Things…
Level Capping in Marvel Heroes
At this point last year I had just gotten Rogue and wanted to get her and my two favorite characters at the time, Taskmaster and Moonknight, up to a point of max level “or at least to where I have all their fun abilities, including ultimates, unlocked.” Boy did I nail that one! And it was as fun as I had hoped it would be!
Currently my roster includes all three of those beauties at level 60, with their unique gear and complimentary artifacts, costumes, and trinkets. Not ready for raiding perhaps,but then I’m not into that, so…yeah.
Behind them includes several characters in their 30’s – Dr. Strange (didn’t enjoy, gave up on him for now), Star Lord (leveling alongside my brother), Hawkeye (on the back burner), and War Machine (my current main character).
I also have four more heroes I want to purchase (Black Panther, Dr. Doom, Psylocke, and Winter Soldier), and own seven that I don’t really have any interest in playing (Iron Man, Thing, Cyclops, Jean Grey, Human Torch, Cable and Thor) thanks to free hero boxes.
Unleashing the Tiger in War Thunder
I never made it there. I tried to get a better AA tank into the lineup, and then more tanks got added, and then the US tanks came, and then the British tanks came…anyway, I am literally no further along than before. I have gone an entire year and made zero additional progress towards that Tiger. I guess I didn’t really want it after all?
I can’t remember what jets I did or didn’t have unlocked at this point last year, but currently I own three of the buggers, five if you count a pair of rocket assisted USSR planes: Gloster Meteor I, Me 109TL, and the FJ-1 Fury. I am also very close to unlocking the Me P.1092 and the Yak-15.
WoWp underwent some tremendous changes this year, and my play time with it did too. I think I quit back in February or March because you just couldn’t get anything other than 3v3 matches and it wasn’t fun anymore. I skipped a big marathon to get a free t8 premium (which I now regret). And then later in the year, they added bots to every match, which despite the whining was the best possible move they could have made. The game is easier now (a good thing for general audiences), population has actually recovered a good bit (up to 600 concurrent from 300 on a normal night), and the old fun of those giant furballs is mostly back. They also finally added in the Republic Thunderbolt line.
On the down side – the introduction of pay to win elements like cash exclusive premium ammo. But then…War Thunder has some obvious P2W elements as well, and I still play it. In the end, the game was fun again, and this proves that that is pretty much all that matters to me. I completed the Christmas marathon (just barely) and collected a new t8 premium, this time forgoing a jet for the ultimate iteration of my beloved t5 Spitfire, the t8 Seafang. And speaking of WoWp…
I Had Three Burning Questions for 2015…
What will become of WoWp?
“Where will things stand a year from now? Will the game be improved, with greater numbers of players, or will it have dwindled south? Will it even still be around?”
Well, despite some hiccups and steps back the game is definitively in a better place than it was a year ago. Despite our frustrations with the developer (and this is wholly their fault), they have made good progress this year. Better than I would have thought at this time twelve months ago. A better game, with twice as many players, is almost unbelievable. So whatever frustrations I may continue to have, I will do what I can to play and support the game.
What Will Elder Scrolls Unlimited Actually Look Like?
Turns out this wasn’t all that much of a burning question for me. My sub ran out about the time they went F2P and I haven’t logged in since. Part of that was the surprising rise of SWTOR that I experienced as my son dove into that and dragged my brother and I along for the (admittedly fun) ride.
So, I don’t really know what things look like there. I do seem to remember that crafting was changed in a way I did not like, and that nothing really exciting has come out of it. So with other things on my plate, I have moved on. I would like to go back for a bit I think….we will see what 2016 brings.
What MMO Closures Will 2015 Bring Us?
Well it brought some, but none that I was all that concerned with. One I listed as a question mark was Dragons’ Prophet, and it is indeed gone. One I thought for sure would be dead and done was Pirates of the Burning Sea, but it continues to drive forward in a remarkable display of stubbornness and skill.
Maybe instead I should have asked what MMO changes 2015 would bring us – look at Sony’s buyout, Wildstar’s F2P transition, SWTOR and GW2’s new heavy expansions, etc. It was definitely a year of movement, and mostly in a positive direction it seems like.
I Had Three Places I Wanted To Return To…
Never made it back in, and just haven’t felt that classic “fantasy MMO” itch at all lately. The classic MMO itch is covered by SWTOR, while the fantasy itch gets scratched via single player RPG’s (brilliant titles like Darkest Dungeon have sucked up my time) and the engaging action combat of TERA Online. So I’m not really sure what AAO could offer me at this point.
I did play a solid scenario of this and even blogged the early portions of the game last year. But despite the great improvements on Dom4, especially graphics, I found it was not quite what I was looking for. And then this fall Conquest of Elysium 4 was released – basically, a Dominions skinned version of a Rogue/HoMM crossover. And I went back and played some CoE3, and I realized this was really what I had wanted before. So CoE4 is on my wishlist for the coming year.
Uncharter Waters Online
Well, UWO underwent some big changes this year itself – being sold off and bought up by a new company. I like some of the things the new owners have done with the game, but I don’t like that the move meant I can’t play through Steam anymore. I have it downloaded and patched, but never found time to squeeze into it. Maybe in 2016?
Well there we go, that’s the 2015 Time Capsule, unlocked and scavenged through. Next week we will seal another one. I can only wonder at the moment what January 2017 will look like.
Its been years since I did an EVE Blog Banter post, but this topic fits a nice bill for me. You can find more of the BB pack here.
Dear CCP, I want a Space-Pony and a Space-Puppy and a…. If CCP was Santa and you could ask for anything (in-game obviously) what would it be? A new type of ship that is tailored to your game-play? A change to mechanics? A battleship mini-doomsday weapon? Proper hats for your avatar? Opening of that bloody door? There are so many different options depending on what you do and what you want to get out of Eve Online. What would you like to see in your virtual Christmas stocking from CCP?
First off, I would love to have Santa CCP bring me one of the classical aspects of space combat. I want marines that I can use to board another ship, a space station, or a planetary headquarters. Where are my drop pods and assault shuttles and power armor? We already have some concept art and background from Dust 514, Santa CCP needs to hook us up with some mechanics.
Secondly, one of the remarkable online successes this year has been Armored Warfare’s use of PvE matches. It has drawn players that normally wouldn’t be involved in the game and provides a nice break (or challenge) for the regular PvP crowd).
I would love for Santa CCP to bring me a more detailed, interesting, involved, and fun version of its current boring PvE regimen. I don’t mind repeatable random missions, but they need to be rewarding enough to be worth the time it takes to do them. And it wouldn’t hurt if the missions grouped you up with other pilots with similar objectives.
There is a very deep and profitable side of EVE Online that CCP hasn’t even begun to tap yet, and they need to get it going. And quite frankly, as the game gets longer in the tooth, and the power gap between veterans and newcomers (or even just casual regular players) grows into a chasm, this would be an option for addressing some basic needs in the community. Even more so with the stasis that null sec seems to have locked itself into. In other words: this would be a new and interesting side of EVE for old and new players alike.
I’ll cross my fingers and hope Santa CCP is listening. It would be great to have a reason to sub up again. Finally. :-p
There has been some banter back and forth between the giants, much as there was last year between War Thunder and World of Tanks, but that tiny rivalry has been shoved aside (and rightly so, WT makes an entirely different breed of tank game) for this one.
But the banter here has had some bite in it, with jabs traded over twitter and in on-site articles. And now, this. I’m not sure how WoT can respond, if at all. Generally they seem to be letting AW have the last word…