These Are A Few of My Favorite Things: DAW15 Part 2

So last time I thanked the SWTOR devs for their efforts. Today I want to highlight one of the things I appreciate about TERA.

While the game got raked over the coals in critiques, both socially and mechanically, there is one thing about TERA that I can not do in any other MMO that I play. One fun thing that nobody else really does. And that is that it has made me comfortable playing the game with the UI turned off, without having to mouse click any of my skills. Now to be fair, this is something that most ARPG’s and some MOBA’s have already gotten right – Diablo, Marvel Heroes, World of Tanks, etc. All of these can do that. But there are no straight MMORPG’s that I play that allow me that option and, more importantly, where that option of watching the fight unfold rather than watching numbers and buttons, is actually beneficial.


I actually took that screenshot above while fighting. And its not unusual for me to gather the quests in a given area, hit Ctrl+Z, and run off to play the game. Its refreshing (and immersive) to not have to look at boxes and buttons and wheels for a change. And TERA is a truly pretty game with lots of gorgeous landscape, interesting cities, and of course, colorful characters. Its kinda like playing an online version of Alice in Wonderland I suppose, and it has some unique charm in that.

So thank you En Masse and Bluehold developers, for creating a unique MMO that lets me feel even more like I’m at home in an RPG.

#daw2015, #tera, #mmo, #2015

These Are A Few of My Favorite Things: DAW15 Part 1

In response to encouragement from Rowan, I am going to do some developer thank yous. And I thought I would do that through the lens of a few of my favorite features in games. Things the developers conjured up and made reality for me, often as if reading my mind. Its a busy week for me, being Holy Week, so these will be short and sweet, but I will try to get three (3) of them in this week.

So, my first thank you goes to SWTOR’s developers for an underappreciated element of the game: Starship Battles.

No, not Galactic Space Fail, the original space battles tunnel shooter than shipped with the game at launch.

The developers realized that they did not have the time or money to create the free-flying space sim / X-Wing clone that Star Wars Galaxies (may it rest in peace) was able to pull off. But they did not want to not do anything. And so they reached back into the history and lore of the franchise and pulled out a piece of nostalgia – the arcade game tunnel shooters that many of us played growing up, and that were also a cornerstone of the Rebel Assault franchise.

It was a compromise, a chance for players to actually use their cool ships and put some time and effort into them, and something that could be created within the framework of the original game. And while it was panned widely when announced because it was not what SWG gave us, it was a nice peace offering and one that was actually a nice, entertaining diversion within the greater game.

So, thank you SWTOR developers, for giving us something when we might have otherwise had nothing, and for giving us something that fit within the franchise, lore, and nostalgia of Star Wars. Critics and anonymous posters may have banged on you hard for it, but I thought it was a good move from the beginning, and I still enjoy it today.


#daw2015, #swtor, #2015, #mmo