State of My Game: June

This is a nutso week for me.  I was gone for three days and came back just in time for my wife to fly out for four days, and then we can have a nice peaceful two days together before I’m gone again another week.


So, I don’t have much time to write.  Or play.  But here’s a general rundown on where I am right now:


World of Tanks:  Unfortunately between travel and single-parenting, I haven’t gotten much of anywhere lately.  And all our Clan Wars matches have been super early.  And my client crashed on my laptop.  So I upgraded my desktop drivers to the new 320’s.  That worked…for a day.  Then they started crashing again.  I guess I just got a lemon video card.  Oi.   Anyway, so now we are back to laptop play.    I haven’t made any significant progress on my tier 9’s  About the only thing I can say is that I have fallen in love with the SU-100M1.  It is fast, has nice angled armor, insane travserse speed.  And the upgraded gun is super accurate and drills out shots every six seconds or so.   Tier 9’s are sometimes and issue, but the game is so accurate and the tank so fast, that even getting the best of them is not often a difficult prospect.  I can relocate, and on occasion I’ve even circled them to great effect.  Great tank that I will be holding onto as I continue to climb the line.


The new camo's are pretty awesome, btw...
The new camo’s are pretty awesome, btw…


Star Trek Online:  The new Romulan content is great, but I’m stuck with analysis paralysis.  I really don’t know whether to go KDF or FED.  And so I haven’t done either.  Really, despite the new content, what I would like to do now is go back and play all the KDF missions with my level 50 engineer.  I leveled solely through Duty Officers with him, mostly because the UI was such a RED EYESORE ATTACK.   Now that this has been fixed, I’d like to run the actual content.  Oh, and I think I will be shelling out for at least one of the Romulan refit ships.


Hello, gorgeous. I would trade my pointy ears for you.


Uncharted Waters Online:  I dinked around a bit last week, but that’s about it.   I really want to go finished the advanced schools and start doing some exploring…


Lord of the Rings Online:  I think we finished up the Lone Lands this past weekend.  It has been slow going with my travel, but we are still enjoying ourselves.  We talked about trying one of the 3-person instances soon.  That could be trouble though since I can’t even hold aggro on regular mobs, must less boss monsters.  We will see I guess!


The Secret World:  I’m back, and I rolled a Templar.  Surprise!  While I have never really been a self-modeler or self-biographer in my roleplaying, there was one thing the Templars offered that nobody else did that I decided I absolutely couldn’t live without:


I can only dream of being this stylish IRL...
I can only dream of being this stylish IRL…


Plus it goes with a healer build.  Right up my alley.


Anyway, this may be it for the next week and a half.  Game well everyone!

A Very Late 2012 Predictions Review

It dawned on my today that I never reviewed my 2012 predictions.  Probably because I decided not to do them for 2013, and promptly hid from myself the fact that I had done them last year.   But what the heck, after yesterday’s deep trip down memory lane, something light is called for.


1) FunCom will be FunCom…they will release a conceptually brilliant game long before it is ready, and oblivious to whether or not they have enabled their target audience to consume it


Well, The Secret World was clearly made for a certain target audience, and I would certainly consider the genre-bending TSW a conceptually brilliant game.  And they released it before it was ready.  None of this is surprising, and this counts as mostly a hit.  But…I think they did a great job prepping us for what kind of game it was and how it was going to play out.   This is a niche game and that was pretty clear in all counts, from the setting itself to the way characters were built, to the investigation and puzzle quests you encountered early on.  The only real headscratcher is why it wasn’t F2P to begin with –  I guess they needed a cash influx.  And I’m surprised they have not embraced more of the successful F2P options from other games – TSW would be the perfect game to introduce something like STO’s lockboxes or TOR’s cartel packs into.  But maybe scoring the latest pair of hotpants for your virtual Barbie doll is the most lucrative way to go.  How should I know?


2) Guild Wars will ship to much acclaim and joy, and find its niche…and then promptly fall off the radar, as people complete is PvE campaign in the course of a week and are left with nothing but hardcore PvP or the next $50 box drop.


Yes and no…GW2 apparently anticipated this and has made moves to put some emphasis and elbow grease into their dungeon system.  The end result seems to have pleased some people.  I’m not sure how big of a slice of the PvP pie its taking though.   I can’t imagine its all that much, or games like Darkfall and Camelot Unchained (or Defiance and PlanetSide 2 for that matter) would probably be crying and shaking their fists.  Still, I gotta call this one a miss.  There is plenty of PvE space to explore and the game is reasonably healthy – not to mention it is arguably a bigger success than its predecessor.


3) World of Warplanes Beta will come winging our way at some point during the year.  My guess is that it will not be nearly the success that World of Tanks has been.  Primarily because the inclusion of joystick support indicates that the basic keyboard controls are going to be awkward, and lets face it, that’s what most people use.  Again..that whole “know your target audience” mentality.


I actually have been in WoW since Alpha – it just took me awhile to find the invitation in my spam box.  :-p  And we are still under NDA, so I can’t tell you anything about this prediction really.


In other, completely unrelated news, I am considering downloading War Thunder.


ETA:  The NDA was actually dropped a few days ago and I missed it.   So I can be less subtle now – World of Warplanes is a mess.  It can’t decide if it wants to be an arcade shooter or a flight sim, and the parts of the World of Tanks model that were “adopted” in are problematic as well.   End result – people who came for arcade are frustrated, people who came for a flight sim are bored, and people who came from WoT are quickly in over their head.  Sign up and give it a try for yourself, but for my two cents, its a crash and burn.

ETA AGAIN: Turns out, they manage to fix World of Warplanes at the 11th hour, and I freaking love it. Who knew?


4) Dawntide may not survive another year.

It didn’t.  The website is still up but the game is all but dead.  Its a shame too, it was a very well designed sandbox.  I would have loved to live in it a while.

5) Sony will find a new flagship.  They have to, right?  I’m shocked that Everquest 3  took so long to get off the ground, even in whispered rumor form.  To be the advance they want it to be will require a full development cycle, which means we are looking at another 4 years probably before it hits.  So part B is this: I fully expect Sony to pick up distribution rights to ArchAge Online.  They have shown no qualms about bringing other people’s developments into their fold (Vanguard, Pirates of the Burning Sea).  Pairing this with a PlanetSide 2 launch would mean fresh blood in the Sci Fi and Fantasy domains.  That’s not to say that ArchAge comes out way in 2012, but I think it will find a home in this time period (call that part C if you will).

ArcheAge found its home with Trion – a good move and I think AA and Trion both will profit from it (and word is it will hit this year).  Sony let PotBS go, and seems to be relying solely on PS2 as its flagship game these days.  Star Wars – The Clone Wars Adventures (“the other Star Wars MMO”) got a quiet makeover while nobody was looking, and now it really is an MMO instead of just being an ambulated amalgam of minigames.  Much to my son’s chagrin, when he started a new trooper character and had to quickly learn how to shoot his way through droids, follow maps and quest points, and do all this if he wanted to get to some of those minigames that he knows and loves.  Quite honestly, I wonder now if EQ3 will ever see the light of day.   Call me a doubter at this point.  But don’t call that a prediction.  Please?

6)  Titan will lose its codename and we will began to get some information on it.  Quite frankly, my belief is that if you’ve been holding it in your backpocket for over four years, without even giving a hint of what it is, its just as likely rotten eggs as it is a hit.   But I’ll be curious to see what’s been rattling around in the heads of Blizzard and whether or not this is the time to unveil it.

Everything I said about Titan above is what leads me to believe that EQ3 is in the same boat.  The drivel of information is tiny, and both those games have been in development for over a full cycle now.  Entire MMO’s have been conceived, incubated, and birthed in the time that we’ve been waiting for information about these two.  That can’t mean good things, because as I’ve learned over the last few years – if its ready to talk about it, companies will trip over themselves doing so.  And if its not, they will do and say anything to put a sheen over the fact that its ugly as sin or broken as a wagon with square wheels.

Most/Least Anticipated and Biggest Fail.

WildStar still looks terrible – but it didn’t launch in 2012.  And it turned out what became my biggest anticipation became my biggest fail – and its one I haven’t said one peep about.  Mechwarrior Online is terrible.  The game will be good one day, like, a year from now.  But they took money and made promises, and its going to be a long time before they deliver.   And they did a great job getting lots of people to part with their money by promising all sorts of grand things, like launching 8 months ago (the game is still in beta) and giving us tons of mechs (I think they might be up to their original twelve now).   And the game itself?  The UI is so bad  – or rather so nonexistent and uninformative, that you might as well be doing freeform roleplaying  on your neared RPG forums.   You will have no idea what’s wrong, how much armor you have left, why you missed, what your heat level will change by, and where anyone is.   And good luck communicating with your teammates.   Oi.

And Guild Wars 2?   Well, I have no real beef with it.  But I also just can’t seem to get into it.  It bores me.  And I hate that I have to go running back to the capital city every couple of levels for a new storyline quest.   And the races, outside of humans, are fugly and awkward to watch.  Okay, so maybe I have a few things against it, but overall its a good game.  Its just not my cup of tea right now.

Anyway, there is your 1300+ word wall of text for today.   Enjoy.  Maybe tomorrow I’ll have some screenshots to balance it out!

It Was Only A Matter Of Time

We all figured this was coming right?  After the numbers didn’t end up where FunCom wanted them?  For me, I’m a happy camper, I’ve been itching to get back in.  For others, it may not be as welcome a change.


I can’t see too much to complain about.  FunCom is being more generous than any other developer to date with their benefits, particularly from the perspective of the Lifetime (“Grandmaster”) Members..

  • Time Accelerator (Clickable item which increases experience gain for defeating monsters by 100% for 1 hour, 16 hour cool-down – only usable by Members and Grand Masters)
  • $10 worth of Bonus Points (given out every month)
  • Item-of-the-month gift (given out every month)
  • 20% discount to everything in the in-game store

No word yet on character slots and things like that, but then those were things that were already included in the upgrade packs and from the in game store.  It seems like this game, unlike some others, built themselves from the ground up in anticipation of this transition.

Good for them.

Failcom is Alive and Well: No Secret World For Me (Update 7/9)

ETA:  As noted in the comments, Funcom eventually extended the grace period to a full week, a move I very much applaud, and also have dropped several notes to the community to assure them they are working on the glitch I encountered.  So perhaps Failcom has learned well from its past mistakes after all!


While TSW’s launch has, for most, been a pretty solid affair (no server drops, mostly minor glitches), I seem to have had a serious run of what could be termed bad luck.

It all started a couple of days after launch with an odd glitch.  First my chat box went down.  I couldn’t type in group chat.  I finally realized that the game had unsubbed me from the group channel, an odd “option” in and of itself.   But not long after that, the entire chat box went down.  No Say, no Tell, no General.  Nothing.  After some back and forth via text with my brother and another friend – we realized that not only could I not chat, the game did not believe my character existed.  I could send and receive group invites, but that was about it.  Try to add me to your friends list?  Nope, character doesn’t exist.  Try to “Meet me” – zone in to where the group was.  Nope, doesn’t exist (I could still zone to you, not that it matter).

I sent out a support ticket, but an hour later, with no response and time getting late, I logged off.  I checked every day after that – no response.  I did check the forums and saw a Dev post that this was a “known problem” and that they were working on it and hoped to have it fixed “in the next update or two.”  Awesome.   So I started another character, but…I was pretty set on what I wanted to do, and I wasn’t keen on duplicating missions I had literally just done the previous day.

Cue phase two of the disaster: Amazon.

You see, I opted not to pay for release day shipping, because I’ve never had a problem with it .  But my copy of TSW just, as of about 15 minutes ago, started the long journey from a warehouse in the bowels of Amazon’s digital empire to my doorstep.   It won’t be here until the middle of next week.

Meanwhile, Funcom has decided that the grace period for getting your copy of the game would apparently be 48 hours.  Because I am, as of right now, locked out of my account.   Now, allow me to be frank:  that is utter bullshit.  I have never been a part of a launch (and I have seen more than my fair share at this point) that did not give a week for a grace period.  Add onto that that one of the grace period days was a national holiday, where there was no shipping going on, and you have a royal fail.

You can get the game right (and I think they did), but the game is only half the battle.  I had hoped that some things had changed, but I guess not.  We are still dealing with the same old Failcom.

TSW Thoughts and Following Breadcrumbs

Randomessa pretty much said everything I wanted to about The Secret World, so I’ll send you over there to read her excellent insight and musings.  As for me, before I get the lovers or the haters, let me fade the public for a moment:

Things I liked about TSW that most people didn’t:

  • I don’t care about graphics.  I’m happy with the way they stand now, with the exception of the glitches that need to be fixed.
  • I like the fact that I have to go outside the game to get answers for the Investigation quests.  Bring it on!
  • I don’t mind the fact that my character doesn’t speak.  The honest truth is that TOR was an RPG firmly in the Eastern tradition (Final Fantasy, et al), while I am firmly in the pocket of the Western tradition (Ultima, Wizardry, Might&Magic).   I want a less firmly defined character so I can put *my* stamp on them.  I don’t want your preconceived voices, your god-awfully long cutscenes, your vision of how I should play my character.  So I’m glad TSW doesn’t force that crap on me.

Things I didn’t like that most people did:

  • The Anima/Gaia rhetoric.  Quite frankly, I wanted Conspiracy Theory, not New Age Mysticism.  I wanted Ancient Aliens, Forbidden Technology, Psychic Powers, and Weird Science.   Instead I got a different brand of superheroes/mutants, who all operate based on the same awakened mechanic of being able to manipulate a hidden energy source tied to the earth.  Blah.  Quite honestly, I was hoping that everything the introductory Illuminati character was saying was true.  So far its just been a bunch of hooey.

But enough of that.  TAGN also challenged us all to enjoy a fun game of Blogroll Breadcrumbs.   I decided to have fun, I would go with 4’s (fourth name on every list, etc.).  Here’s my journey out:

Harbinger Zero >

1) Casual Is As Casual Does >

2) Ardwulf’s Lair > Deadend.  Ardwulf apparently has no blogroll?  So I picked the 4th most recent comment >

3) Inventory Full >

4) Fluff Factor > Deadend.  Again, no blogroll. All the comments were nonlinked or broken links.  Same with pingbacks, so finally I found a post on other gaming blogs.  4th one was broken, and the 5th was…>

5) Epic Slant >

6) Malchome’s Mind  >

7) Mana Obscura >

8) Psychochild’s Blog >4th link I had already visited (Epic Slant), so I went down one to the 5th >

9)  Confessions of an Aca-Fan: The Official Weblog of Henry Jenkins >

And that’s about as far as I got before running into spam comments and the non-mmo, non-gaming portion of the internet (again no blogroll).  A fascinating voyage through TSW, GW2, Diablo III, and Mists of Pandara posts.

For the return journey, I started with Psychochild’s Blog, since Confessions was a bit of a dead end…and that was easy, because I just had to click on Ysharros‘ blog, wher I’m linked, to find my way home again!

Good stuff!

The Secret World Serves Up a New Conspiracy…

As in, what happened to the Collector’s Edition?  Turns out, that instead of that whole onerous name and label, you can instead choose optional upgrade packs (and even go ahead and buy more character slots – because you only get 3!) that range from an extra $15 to an extra $200!!!


Initiate Pack ($15):

  • Blood Raven – social flying pet
  • Faction Leather Jacket – three color sets, one for each type of society
  • Set of Weaponry – better quality beginning weapons of every type

Master Pack ($60)

  • Game Time – one additional month of game time
  • One Extra Character Slot
  • One additional Name Reservation
  • Set of Talismans – one high end beginner talisman for “every slot” (7 apparently) – this makes you “better”
  • 10 XP Boost potions
  • 10% lifetime discount on purchases from the social clothing store

Grand Master Pack ($200)

  • Everything in the Master Pack
  • Lifetime Sub
  • Exclusive Snakeskin Jacket


Click for full size...

No word on whether the Master Pack also includes the Initiate Pack, though I assume not.  Oh, and additional slots and name reservations are $10 each…


The pre-order process itself just smacks of “incomplete”: an in game t-shirt that will have some kind of unknown monster design on it, a ring that will boost XP for the “earlier parts of the game”, and a “powerful combat pet” (one of which is a cat…not like a mountain cat, like a house cat…).   Plus I don’t think any of us really believed the game would be launching this soon.


On the other hand, maybe I’m just biased that I’ve been following the game since day one, and, like with TOR, have nothing to show for it.


Unanswered mysteries, conspiracy bias, and myths aside, its apparently for real.  So go get yours now…if you dare.

The Secret World Needs Friends

So I got the email many of you I’m sure have gotten as well, that The Secret War (TM?) has begun.  And gosh, while we got your registration for the Beta, you know we can’t guarantee anything, but hey, if you sign up for this new phase of the process, including linking us on Facebook, you could play our many games and maybe earn yourself Guaranteed Beta Access (TM?)!

So now I’m trying to decide if its worth it or not.  As time has gone on, I have been less and less impressed withe what (little) I’ve seen from TSW releases.  Partner that with the problems that faced Age of Conan (including some questionable design decisions) and I’m both more and less anxious to follow the game.  More because I want to see if Funcom has improved their proverbial “game” any (pun intended, and I think they may have) and less because I’m just not really into using Facebook for games.  I know its like, a billion dollar industry now, but…I think the games are hideous and they bore me greatly.  So there is that stigma to overcome as well.

Anyway, if any of you decide to sign up and give a run, let me know.  I’m interested to see how it works and I’m at least open to the idea.  But I’m also a little irked at the suggestion that my beta access sign up is worth less because I’ve been following the game longer.   But hey, that’s apparently a common trend in the MMO industry right now.

2010 Predictions Review

I see others are reviewing their 2010 predictions.  As I said, I totally missed the boat on this last year, but it was a fun exercise.  I recommend to you other peoples predictions ahead of my own.  Nonetheless, here you go.  First up, my five predictions…

Five Predictions…

1.  Despite the obvious interest and backing they could generate, no on will announce work on a Transformers or G.I. Joe MMORPG in the coming year.   Which is probably fine, because if the movies are any indication, their ability to completely trash the IP is unparalleled.

Yeah, this was kinda off the cuff, but its true.  And I was right.  The closest we came to anything was a Transformers shooter.  Yuck.  Give me a cell-shaded 80’s style Transformers MMORPG and I would be a lifetime subber in a heartbeat. 

2.  Bethesda will finally…officially… announce their Elder Scrolls MMO.  Also, this is a hunch, but…it won’t be set in Tamriel.  I know it would make no sense not to use their established IP, but…companies don’t always do the smart thing.

Maybe?  A new Elder Scrolls game is coming – finally.  But the company will not comment on if its an MMO or not.  Which is odd.  If its a single player game – why did it take four years to announce it – five to launch it?  And just what the hell has your online division been doing for the last several years while all this has been going on?  One thing I did for sure get wrong here – this will be set in Tamriel, specifically in Skyrim.  On the flipside, if we have dragons returning, we could be watching for a cataclysm-style reboot (no I won’t capitalize that – they weren’t the first to do that).

3.  SWTOR will not be released in 2010.

Yep.  Back then there was a debate about whether TOR would drop in fall of 2010 or spring of 2011.  We now know it will be spring of 2011, and I feel, we can even confidently narror that down to April of 2011.  This has been a deep investment for Bioware, and by all the Beta accounts, the game is in balancing and polishing time right now.  So there will be no need to delay.  The sooner in their fiscal year BW launches this, the greater their return at the end of the fiscal year.  Anyway, nothing awesome about this one.  When in doubt about an MMO release, err on the side of “later.”

4.  WAR will finally announce what everyone has been waiting for – more races and classes.  I’m betting Wood Elves and Vampire Counts.

No.  WAR continues to believe that it is the greatest thing since sliced bread as is, despite evidence to the contrary.  And what would bring others into the game, is in face keeping people like me out.  Fallen Earth is starting to move in this same direction (“PvP at the expense of everything else”) and its  going to push me out of that game eventually too.

5.  EVE will finally get ambulated.  They won’t have a choice – its time to step up to the plate, or let STO own a patch of the space mmo business that they don’t have a flag already planted on.

No.  It might would have happened if STO had created more of an impact on the market.  Still, for all the banging on STO, its holding its own, and it continues to offer something other MMO’s don’t – periodic, free PvE content updates.  Still EVE is headed this way.  I’m not sure why.  Ambulation makes zero sense lore or game wise, that’s for sure.

So that’s, uh 2.5 out of 5 if you count the Elder Scrolls maybe as half correct. 

As for my Mosts:

My most anticipated release of 2010 was entirely correct.  There really wasn’t any other MMO I was looking for in 2010.  And I did dip into the year long sub so I have played it off and on all year.

My most anticipated failure will take some time to pan out.  I still think Cataclysm is the high water mark for WoW.  And I see some early reports that this might be true.  The hardcore players I know blew through all the content within a week.  And now they are bored and restless, again.  One of them started a new race/class combo – and is halfway to cap already.  One of them is asking me about EQ2X, and the other is giving up his sub in favor of Call of Duty action.  Which is why MMO’s trending toward PvP is insanity.  Why would you want to compete with juggernauts like CoD that can not only whip you ass with numbers, but can put out new games faster than you could ever dream of doing so…

My most anticipated beta didn’t hold.  I have been in the Rift beta – and I’m still trying to figure out if the NDA has been lifted or not – if you have some insight let me know, I’d love to tell you alllll about it – and would love a spot in the Star Wars beta, but those are rare as hens teeth apparently.  And there is no real evidence that the Secret World even *has* a beta yet.  I think maybe Funcom dropped their teaser trailers a weeee bit too early.

My least?

My least anticipated releases held as well.  I really have no interest if there is no RPG element.  Industry dudes:  learn it, love it – or die by it.

My least wanted game death, fortunately did not come to pass.  If anything, it got alot of love this year.  With Pirates of the Burning Sea going free to play, it  got a new lease on life.  I’m ashamed to say I haven’t even gotten a chance to play it yet.  I guess I need to give it some love as well.  Expect a PotBS post or three later this month.  In fact, nothing really got a plug pulled on it this year did it?  Even Alganon managed to chug along despire the hellstorm it went through.

And finally my most watched game of last year was Heroes of Telara, which got a rename as Rift.  And it was indeed my most watched game of 2010.  And I really want to tell you about it.  Alot. 

So in about a week, I’ll lay out 5 new predictions, and a new set of most and least.  We’ll see how 2011 pans out m’kay?

Brief Friday Update

Sorry ladies and gents, I still have one week of insanity left to go at work.  Here’s a few random thoughts to let you know I’m still alive and blogging (mentally)!

The Secret World – Release the third video already okay?  The gameplay trailer was incredibly “meh.”  What I saw could’ve been Champions Online with some new mobs for all I could tell.   On the bright side, we know FunCom is up to shaking up some industry standards (variable attacks in AoC) so I’m curious to see how this skill thing parses out.  Could be fairly awesome.

Spectromancer – I was huge into Magic: The Gathering when it was first out right up until they begin the real “block” structure of releases, and following close on the heels of that, the move away from the “player as planeswalker” concept.  The former diminished my interest, the latter completely killed the game for me.  I happened to catch the advert for Spectromancer through my DriveThru RPG newsletter, saw it was from the original branchild Richard Garfield, downloaded the trial version and am loving it.  It keeps all the things I loved about vintage magic, and relegates to the dustbin the thinks I don’t like.  Thankfully, it also saved me, because I was on the verge of buying some Pokemon or Yu-Gi-Oh cards, and I’m not sure I could have looked at myself in the mirror after that.

Mount & Blade – This was worth every penny.  Once I’ve played all its ins and outs I’ll probably get the standalone expansion/sequal that released this month.  I like the flexibility.  There truly is no one way to play.  I’ve got characters that have a party of a half dozen elite troops, and partys with a 50 troop mini-army.  But the game really shines in the seige attacks and defenses.  They put a nice tactical challenge into the game and are lots of fun.  I currently favor a two-handed sword/throwing axes/bow/arrows setup, but I appreciate the strength of other choices as well (mounted with spear or lance in particular).

Organization – Along with an extremely busy work schedule, we’ve been working ourselves to the nub to get the house ready for its annual influx of family.  We have generally around 15-17 visitors over Easter weekend, from both our families.  Our house is nice, but its not huge.  We have people sleeping on couches and in the office, sharing bathrooms, and the playroom becomes a nursery for four toddlers (triplets and a single), all currently age 3.  One of the fun parts of that cleaning/organizing though has been going through my computer game collection.  I bought a 300-disc case and have been clearing jewel cases from literally all parts of the house.  When things slow down a bit, theres a bunch of old favorites to load up.  I may have to do a “Classic Game of the Week” column!

Star Trek Online – Sorry, I haven’t played Trek at all in the last month.  My two real life friends that were supposed to be playing the game with me both dropped out without ever getting a subscription – without telling me.  I was playing with the CoW’s when I could, but they have long since outleveled me.  When things slow down a bit I’ll make a push to get my Akira, but I’ve pretty much consigned myself to owning a huge mistake here in buying the year up front.

Eve Online – I think I may be winding down here as well, though I still have a 60-day Plex in my back pocket (not literally of course).  I set Battlecruisers 5 to train19 days ago and haven’t logged in since.   I’ve contemplated why and finally come to the conclusion that I just need a change of pace and scenery.  I may dig up the post on that Amarr RPG corp that ran Level 5’s together and see what I can do about getting in. 

The Reincarnation – I have struggled with my guild in the last set.  Its falling apart to be honest.  It used to be really well run and hung its hat on the concept of honor.  Now its a trash heap of miscommunication and dirty play.  Remember how last set we got jumped and I whined about it here?  Yeah, we totally did that to a different guild this set, which just began.  And not only that, we did it to the same guild that we beat the tar out of at the *end* of the last set.  That’s not only dirty, its cheap too.

Well, that’s about it – my life in games as its stands right now, so to speak.  See you Monday!


Sorry, I guess somehow I didn’t realize I was supposed to do this since I had a blog – and I apologize for totally missing the boat last January.  So here’s five predictions and a few tidbits from me to  you about the year to come:

Five Predictions…

1.  Despite the obvious interest and backing they could generate, no on will announce work on a Transformers or G.I. Joe MMORPG in the coming year.   Which is probably fine, because if the movies are any indication, their ability to completely trash the IP is unparalleled.

2.  Bethesda will finally…officially… announce their Elder Scrolls MMO.  Also, this is a hunch, but…it won’t be set in Tamriel.  I know it would make no sense not to use their established IP, but…companies don’t always do the smart thing.

3.  SWTOR will not be released in 2010.

4.  WAR will finally announce what everyone has been waiting for – more races and classes.  I’m betting Wood Elves and Vampire Counts.

5.  EVE will finally get ambulated.  They won’t have a choice – its time to step up to the plate, or let STO own a patch of the space mmo business that they don’t have a flag already planted on.

My most….

Anticipated Release:       Star Trek Online

I’ll know in about two weeks if it was worth the sleepless nights I’m enduring right now.  And honestly, some of my anticipation is the happiness of again having a game with real life friends playing along right beside me.  The last time I had  that was, outside of a random few nights in Vanguard, World of Warcraft.  How this will stack up with my online community in EVE will be interesting.  I have no beef with Cryptic myself – I’m enjoying Champions, so I’m hopeful that the game will be halfway decent.

Anticipated Failure:  Cataclysm

You can smell it in the air already.  Big, successful companies start dying when they start drinking their own koolaid, and believing in their own invulnerability, buying into their own hype.  WoW believes it can’t be killed.  It believes it has too many people and too much control over the market to fall.  And so they are going to do something that is guarenteed to alienate people – making changes to old favorites – and they believe that it can’t hurt them – that they will carry on and grow even bigger from it.  They are wrong.  This will be WoW’s “jumping the shark” moment.

Desired Beta Spot:  The Secret World

It just looks awesome.  And its either that or World of Darkness, but I’m not a huge fan of WoD.  Anyway, it looks good, and I’m hoping to get in.

My least…

Anticipated Release:  Everything that’s not an MMORPG

There is a growing trend of releasing shooters online and calling them MMO’s – which they technically are – but covering them and treating them and in some cases even trying to call and designate them as RPG’s.   Stargate, The Agency, Jumpgate, That…criminal one who’s name I can’t remember.  I have no interest in any of these.  By the current market definition, Modern Warfare 2 is an MMO.  Something about that just isn’t right.

Wanted Game Death:  Pirates of the Burning Sea

I don’t want it, but I’m pretty sure its going to happen.  Which is sad – the combat by ship is solid, proof of that comes from its reincarnation in Star Trek Online.  The avatar combat is fun and the builds are myriad.  But…the economy is a horrific mess.  It is literally impossible to build most of the ships with one character – even with one account.  And there is…very little else to build.  The supply bundle and unrest system though is amazing – I’m surprised EVE hasn’t done something similar yet – and I hope it shows up elsewhere.   Not to mention the raw material sludgefest that you need a chart or six to untangle.  Anyway, the bottom line is that SOE will need to clear some cap space to bring in its new games, ands it already proven its willingness to ditch titles with the loss of Matrix Online this year.  Sad but true.

And award for the game that will interest me the most and make me watch the most this year…

Heroes of Telara

Van Canegham has had a hand in breaking  new ground in the RPG industry not onceNot twice.  But three times.  So we can be reasonably assured that he sees or is working himself on something very new and intriquing with his backers at Trion.

Anyway, that’s my 2010 stuff, such as it is.