Cult of Personality

Syp has a great post about the personality of games, and I would like to say I agree 100%. My Wildstar title was chosen with great care – “things that turned me off” – and not just off the cuff. I don’t think its a bad game. I’m just a getting a bit of an eyebrow raise at the terms some people are using to describe it – innovative being the main one.

Which leads me to the one way I can see a game as being bad. And that is when it misrepresents itself to the wider audience. SWTOR got absolutely pummeled post launch, and gamewise, mechanically, its not a bad game. Its quite solid. But when it is not playing itself out the way you promised people it would, its gonna take a beating in social media and in sales and subs as well.

By the same token, this has been the concern with TESO as well – you are advertizing Multiplayer Elder Scrolls – that had better be what you deliver!

But if you can show people what your game is in a realistic manner, keep the expectations in check as a result of that, and then launch without too many bumps, things will be just fine for you and your game. And as you might have guessed, the expectations part of that is the difficult one. Games that are greatly hyped had to deal with frothing masses and their exponential growth of expectations (one of the things that makes me worry about Star Citizen). In other words, you have to be careful when you develop a cult of personality around your game. It might not be a bad thing for business. But if the crowds discover upon launch that the personality they have been worshipping is not the one they got, well…

frankenstein_villagers

Five Reasons Wildstar Turned Me Off

ETA: 10/8/15.  Many people are finding their way here as Wildstar goes F2P.  Please know that this was written from my beta experiences in the game and some things will have changed.  If the article is too long and you are just looking for a TL;DR summary:  I don’t like WildStar’s style or mechanics, but its not really a bad game.  Its just a niche MMO that really only appeals to a certain audience.   Now that its F2P (as predicted below) whether or not you fit in that audience is up to you to find out.

Its five for Friday, and while in yonder years I would do a full on write up of a game when the NDA dropped, these days…I’m just not that keen on it. So I’m hijacking my new Friday format to answer the burning question: “Why don’t you like Wildstar?”

Along the way we will answer that secondary question – why its perfectly legitimate to call Wildstar “WoW 2.0 In Space,” despite assertions to the contrary.

1) Turns Out Paths Are Not That Unique

So when I get into the Beta, I start doing some digging and asking around about Paths. I know they are loosely based on Bartle’s dichotomy, and so normally I would pick and Explorer. But the devil is in the details – how exactly do you let one explore? Well, turns out, for Wildstar, at least according to what I’ve read and the players I talked to in game, Exploring involves some wandering, but also a good bit of platforming. I hate platforming. So I decide to pass on exploring. I know its been a big deal (love it or hate it) in GW2 and I’m sure Wilstar wanted to capitalize on some of that as a trend in MMO gaming.

Well, no big deal, I’m also a lore hound, and so I figure Scientist works for me. It requires you to carry around a noncombat pet that can die in combat but can’t fight for you (strike 1), but hey, I play a lot of pet classes, so I can live with that. Somehow, I managed to not complete my first Science mission, in the tutorial arc, which is bad. Because you can’t go back and finish it, and this is a themepark MMO – which means now my science level will now never be as high as it could be. Granted this is Beta, but how often will this happen in the full game? Is it just this one mission I can’t go back to? And with that one miss, we have turned what could be a fun – well, path – into something that feels like a must do (strike 2). And so I dive with enthusiasm into the next couple of missions only to find one that requires me to…wait for it…go platforming to complete it. And sure enough I miss. And miss again. And miss again. But I have to complete it, because if not I’ll be behind! And then I won’t get the rewards and XP that everyone else has and….you know what, forget it (strike 3). Someone tell me why being a lore hound means you have to saddle yourself with a noncombat pet that dies every time you get into combat and platforming?

I guess “loosely” really is the key word here. In reality, its just four bonus rounds to give you a crutch through replayability (and some are not even that – some of the soldier missions basically amount to killing extra waves of the same enemies in the same area – ::yawn::) Because Wildstar is going to be a game that looks to get you to level multiple characters to the top of the charts to keep that sub going, and this is a way to help swallow that bitter pill. Quick, can anyone think of another themepark MMO that has become famous for getting people to level alts all the way to the top?

2) Why Am I Paying For My Abilities?

I’m just not sure I get it. For the most part, developers have figured out that artificially slowing you down and capping your power is a bad thing. Its just not fun to hit that ding finally, be stoked about a new level, and have nothing to show for it. We want those abilities to pop up in the hot bar. We want to see tangibly how we are now more powerful and can kick more but. That we have indeed climbed higher on the curve. But not here. Get your hoverboard ready kiddos, because you are going to need to ride back into town to buy that new sword swing.

That’s just a money sink right? What kinds of games need money sinks? And how many games these days make you buy your abilities when you level up?

3) I Can’t Play What I Want To

Many bloggers have been over this before, but it truly is one of the things that turns me off. I want to play a Mordesh Esper. But space zombies don’t have brains. Or something. Look, to paraphrase legendary game designer Luke Crane, if I as a developer create a game where magic is dead, and I have a player that says, “I want to play the last living mage,” the answer is always and emphatic, resounding “YES.” Particularly in a game like Wildstar where your character is supposed to be a hero. Heroes break the mold, the do the extraordinary. I don’t care that space zombies don’t have the brains to be an Esper in your lore. That is completely irrelevant. The real question is why my extraordinary, heroic Mordesh can’t be an Esper. And the only viable answer to that question is a developer saying “because I don’t want you to.”

This isn’t 2004, and you don’t have an 11 million 9 million person playerbase. Open the options up.

4) The Totally Original Art Style

Its cute, its whimsical, its fun, its like nothing you’ve ever seen before!

wildstar art style

5) I Got Deus Ex‘d Into Playing The Exact Same Area All Over Again

I can’t believe this actually happened, but it did. I completed an sub area, to finish off a greater area. I had succeeded, mission accomplished, well done, good job! Go stand here and watch the victory animation unfold so that you can move to the next area!

But then, the hand of God descending…well, not really, because they hadn’t put in the graphics for it yet…but I gathered from the quest text, that the spaceship I was waiting for had been blasted into oblivion. The NPC I had spent time and effort saving was now dead. The NPC whose gratitude I had for saving said NPC is now pissed. And to make things even worse, to fix things, I have to go back into the same area and do more missions. Why?

Because the developers decided that having the players move to a new area was not as good as reusing space they had already designed for yet another leg of missions.

Really? We are skimping on areas now? We are reusing the same areas over and over again for new quests, just to squeeze some extra time in them and to keep from having to design new areas and new levels? And we’ve done it in such a way as to make you absolutely powerless in the storyline, and to reveal the “do-over” as a result of that, well, it doesn’t come off as anything other than a punishment for a crime you did not commit.

That’s not smart design. Its not good design. Its crappy design, and perhaps even worse, lazy design. If we are going to make a themepark MMO, what is the point of making people ride the same rides over and over again? Isn’t part of the reward the progression of uncovering new rides?

Of all the things I’ve mentioned here, this one took the cake. I still am shaking my head as I write this. Whose idea was it? Did they think it was a good one? I mean isn’t having to double back into areas for quests the epitome of bad quest design? This is basically that, but more.

Bonus) The Silver Lining

Wildstar isn’t all bad. It has its moments. In the good ones, it feels almost like a sort of fantasy version of Firefly/Serenity. A Wild West Fantasy Sci-Fi Pulp Mashup. And I can see the appeal in that, despite the fact that I’m not a big fan of space bunnies and space zombies.

The abilities are fun, despite the generic three tree of skill progression (tank/heal or DPS? Oh, the choices…), and the limited bar is part of that.

This is one of those games, that I could see dipping into from time to for fun. But the sub really does make that an impossibility. Perhaps once the game transitions to F2P – and make no mistake, it will eventually do just that (once they figure out that they are WoW but without millions people willing to sub up) – then I could see giving it a run through.

And one final thing – I have always said Wildstar was “WoW 2.0 in Space.” It is an improvement over WoW, there can be no doubt about it. There are things here that, while not really innovative, are steps forward from where WoW is. In fact, you might say that if Blizzard were to remake WoW today, Wildstar, at least mechanically, is probably what you would expect them to do. In that sense, it is not a bad game. But the comparisons are aboslutely deserved, and nobody can complain that they don’t know what they are getting out of this game. Its all but written on the tagline.

Quote of the Day: Childish or Childlike?

Syp has a few things to say about Wildstar today. I have not been a big advocate of the game, which I have IRL taken to jokingly called “WoW 101 In Space.” But today’s post help me put a finger on one of the things that I have struggled with in everything I have seen about the game so far.

“WildStar is… well, very much in your face about everything. It’s not a game for subtle beauty or sublime moments. It’s a hyperactive kid with a tin foil helmet running around going “PEW PEW!” while giggling maniacally…In my book, there’s a difference between being childish and being childlike, and I see WildStar as the latter.”

And in my book, it is exactly the opposite. Childlike implies an innocence regarding the world. That innocence takes the form of an unawareness of what the world thinks. Childish on the other hand, knows what the world thinks and continues its antics without abatement for the sake of self-entertainment or out of a desire to prove the antics have merit.

See, its okay for my five year old to run around doing what Syp’s hyperactive kid is doing. Heck, its okay for a thirty something do it, in the right circumstances (the lock in I had with my youth group this past weekend comes to mind). But its not okay for either the five year old OR the adult to do it through the isles of the grocery store on Senior Discount Day. Savvy?

Because if they did, it would stop being childlike and move to childish.

Now, I have not played the game yet, and so perhaps the atmosphere of the game itself is the real golden egg here that makes the game standout. Atmosphere, the “feel” of the game can really make or break things both in games and in real life. Its the difference between the lock in and the grocery store, and so maybe that is what makes this all work. Maybe that is what takes shooting people to heal them from stupid to fun.

shootoheal

But an atmosphere like that…can it really have lasting success as an MMO? Particularly an MMO that wants to command a subscription from its users? Doesn’t that atmosphere get old after awhile outside of a very small niche market?

As with all things, time will tell, but color me, as I have been from the beginning, as skeptical. And nothing I’ve seen or heard so far has done anything to change that.

2013 Crystal Ball Review

So I pondered what I was going to do last January about predictions. I decided that instead I would look at what I was looking forward to the most and least, and ask some questions that could only be answered a year later. That way I could come back a year later “with some wisdom and hindsight and laugh and make obscene hand gestures at myself for how dumb or idealistic I was.” It worked out way better than I could have thought. If you are still missing the point here, think of it this way. I buried a time capsule for my future self with a bunch of questions about the coming year, and now I get to reflect and pontificate on them. It is glorious.

So in the “looking forward to” section I had a couple of entries:

Hearing More About ArcheAge Online and Possible Release Dates

Sadly, we haven’t really heard anything more. An enterprising EU team (of Germans if I understand correctly) from Impact Community have made and kept up to date a skill calculator for the game in English, which is fantastic. You can use it here to build your class from the 120 possible combinations. Keep in mind that even if you have the same combination of skill trees as me, your picks will be different. For the curious, I plan on utilizing Devotion (healing), Finesse (Rogue-ish abilities), and Necromancy (pretty self-explanatory…). Which is the class known as…wait for it…the Writer.

The lack of news was a result of Trion finding its balance I think. Scott Hartsman leaving and then returning as the new head honcho bodes well for the company, but despite his protests to the contrary, I’m sure those waves within the company had a push-back effect on the game. I still hope for a 2014 launch, and I am of course signed up for Beta. I simply can’t wait to get my hands on this title, and I’m all but begging for more information. So if you are out there…pretty please.

Expanding My Tier 10 Garage

And expand I did. I collected all the tanks I originally set out to, except for the IS-7. The arrival of the Chinese line and the pressing needs of my previous clan for certain tier 10 tanks caused a shift in that final drive. Right now I am sitting about 50k from the Object 140, 150k from the IS-7, and 225k from the E-100. However, with Warplanes occupying almost all my PvP time these days, I’m just not sure how active I’m going to be over that way. We will see. I have to think that, in part, getting kicked to the curb by my former clan is at least part of my decline in tanks interest. I can say for sure that while I still enjoy the game, I am done with Clan Wars for the forseeable future.

Nostalgia: Vanguard

Here we come to the first bust of the year. I was really really looking forward to getting into Vanguard. I love the setting, and I love my character. I loved playing the game. I even went out and bought a card for a month’s sub. But the progression is just too damn slow. Its a snail’s pace and that is really discouraging. And beyond that, I died. A lot. Against even level or +1 content. Which forced me into lower level quests, which then lowered my progression that much more. My only hope now is that the max level character program is successful in EQ2 and is ported over to Vanguard. That’s a setting where I really don’t care what quests I’m doing, I just want to roam the world and explore. And I can’t do that with a 20 something character that keeps getting his ass handed to him by random wolves. And I’m a healer to boot.

Battlefield 3

This game really, really wound down for me this year. I still have a buddy who is hardcore into 4 right now, but I just can’t bring myself to it. I put the game on my Christmas list so I’m sure I will get in some time come the new year, but…the verve is gone, as I predicted. I think it was probably back around summer time when I last logged in, but I can’t remember for sure.

Star Trek Online

I finally got my Ambassador class! That was indeed the anniversary ship. I played my new Romulan to level 10, and then couldn’t decided which way to go. Most of the KDF content is unknown to me, but my gaming buddy I was leveling with wanted to go STO. So I did what anyone with indecision does…nothing. I quit playing. I come back occassionally and am always pleasently surprised with how good the game is. I play a storyline mission or two, and that satisfies me. And then of course, if there is a fun ship up for grabs or a new story to tackle, I’m in as well. But day to day play I am out. If I could find an active, friendly fleet that wasn’t comprised of 300 jerks, that would help, but other than starting my own fleet, which would be a pain to play catchup with at this point, I just don’t think I can find something that is a good fit for me.

And then there was my second category – questions I asked myself about the coming year. This is the best part. Are you ready?

Will the small indy developed sandboxes of Dawntide and Project Gorgon be revived?

No and yes, in that order. Dawntide lost funding and sometime last month or so, the website shut down completely. That one stings. Dawntide was *the* sandbox title in my book. It had lots of great things going for it, and I’m very discontent that the doors have closed for good. Project Gorgon, on the other hand, continues to poke and prod its way into development, which is about the best the team can hope for, given that its sort of a nights and weekends project while they put food on the table from elsewhere. If you’d like to log in and play around, feedback is appreciated. Just be aware that if the game warns you about something, its not kidding around. Turning yourself into a cow is a real possibility if you aren’t careful. And by cow, I mean cow. Literally.

Will some unexpected MMO suck me in this year, much as STO did last year?

Yep. TERA did that for me pretty hard. It wins the award here. I’m still playing and still having fun. You know why? Its the only MMO I can think of where I could turn off the UI and still play it. It wins the award for funnest combat and immersion in that sense. To a lesser extend, I enjoyed UWO, which has left the hands of NetMarble and ended up with…uh…OGPLanet. No, I have no idea who that is either. There is a good chance I go back and play that some more in the near future.

There are three others I played that did not suck me in though. The Old Republic was there when I needed an emotional crutch, and by all rights that should have launched me right back into the game. But the bad storylines for my main character were oppressive, and the content I was working through for a second time with my Sorcerer was boring. Which left me with an itch to go through on the light side as a Jedi. But I’m so sick of Tython that I was physically ill trying to play through it for what has to be the dozenth time. Until they allow character transfers and I can bring over my level 11 from another server (you know, before they announced that whole Legacy thing. Thanks again for that, jerkwards at Bioware), I’m not headed back.

I had a similar problem in The Secret World, where trying to get through the starting area for the umpteenth time just wore me out. If I can ever push through that starting map, I’ll be golden though, because there is nothing about the game I don’t like.

Last of the trifecta was LotRO. The summer home of my little group, once we all got stable internet again, it seemed like a good idea. I certainly had fun, and all three of us are fans of the IP. But between the crappy and buggy launcher that caused at least one of us problems *every week* when we logged in, and the fact that our healer was soloing the content while I as tank and our DPS person followed along behind them (Guitar Power in LotRO is OP!), it got old after awhile. So I played with the group, and enjoyed it, but it was far from sucking me in.

Will we finally see some information on Titan or Everquest 3?

Well, Titan, no, not really. But Everquest 3, or Everquest Next as we now know it, was all the rage. And my personal opinion was…meh. Basically, from what I have seen…its not Everquest. In fact, if you had given me the pictures and watermarked it with Blizzard or Titan, I wouldn’t have even batted an eyelash at the deception. So…looks like I’ll be passing on that one.

Is there any chance of me logging into TOR in 2013?

Yes, but it took the death of a friend to bring me to it. Think about that for a moment. That’s how strong the emotional rejection of a game that has failed you can be.

And don’t even get me started about that failure of an expansion….

Will Wildstar be the unmitigated failure I think it will be?

To its credit, Wildstar seems to be building steam as it goes along. I am still singularly unimpressed by what I see and read, and completely turned off by the graphics. The final nail in the coffin was learning that races and classes will be limited. Welcome back to MMO’s, a la 2004. Good job guys.

***

So there ya go, that was my Crystal Ball for 2013. Its been a bit of a wild ride. I’m looking forward to what 2014 has in store, and I have more questions and answers to go to. But I’ll leave those for another post.

A Very Late 2012 Predictions Review

It dawned on my today that I never reviewed my 2012 predictions.  Probably because I decided not to do them for 2013, and promptly hid from myself the fact that I had done them last year.   But what the heck, after yesterday’s deep trip down memory lane, something light is called for.

 

1) FunCom will be FunCom…they will release a conceptually brilliant game long before it is ready, and oblivious to whether or not they have enabled their target audience to consume it

 

Well, The Secret World was clearly made for a certain target audience, and I would certainly consider the genre-bending TSW a conceptually brilliant game.  And they released it before it was ready.  None of this is surprising, and this counts as mostly a hit.  But…I think they did a great job prepping us for what kind of game it was and how it was going to play out.   This is a niche game and that was pretty clear in all counts, from the setting itself to the way characters were built, to the investigation and puzzle quests you encountered early on.  The only real headscratcher is why it wasn’t F2P to begin with –  I guess they needed a cash influx.  And I’m surprised they have not embraced more of the successful F2P options from other games – TSW would be the perfect game to introduce something like STO’s lockboxes or TOR’s cartel packs into.  But maybe scoring the latest pair of hotpants for your virtual Barbie doll is the most lucrative way to go.  How should I know?

 

2) Guild Wars will ship to much acclaim and joy, and find its niche…and then promptly fall off the radar, as people complete is PvE campaign in the course of a week and are left with nothing but hardcore PvP or the next $50 box drop.

 

Yes and no…GW2 apparently anticipated this and has made moves to put some emphasis and elbow grease into their dungeon system.  The end result seems to have pleased some people.  I’m not sure how big of a slice of the PvP pie its taking though.   I can’t imagine its all that much, or games like Darkfall and Camelot Unchained (or Defiance and PlanetSide 2 for that matter) would probably be crying and shaking their fists.  Still, I gotta call this one a miss.  There is plenty of PvE space to explore and the game is reasonably healthy – not to mention it is arguably a bigger success than its predecessor.

 

3) World of Warplanes Beta will come winging our way at some point during the year.  My guess is that it will not be nearly the success that World of Tanks has been.  Primarily because the inclusion of joystick support indicates that the basic keyboard controls are going to be awkward, and lets face it, that’s what most people use.  Again..that whole “know your target audience” mentality.

 

I actually have been in WoW since Alpha – it just took me awhile to find the invitation in my spam box.  :-p  And we are still under NDA, so I can’t tell you anything about this prediction really.

 

In other, completely unrelated news, I am considering downloading War Thunder.

 

ETA:  The NDA was actually dropped a few days ago and I missed it.   So I can be less subtle now – World of Warplanes is a mess.  It can’t decide if it wants to be an arcade shooter or a flight sim, and the parts of the World of Tanks model that were “adopted” in are problematic as well.   End result – people who came for arcade are frustrated, people who came for a flight sim are bored, and people who came from WoT are quickly in over their head.  Sign up and give it a try for yourself, but for my two cents, its a crash and burn.

ETA AGAIN: Turns out, they manage to fix World of Warplanes at the 11th hour, and I freaking love it. Who knew?

 

4) Dawntide may not survive another year.

It didn’t.  The website is still up but the game is all but dead.  Its a shame too, it was a very well designed sandbox.  I would have loved to live in it a while.

5) Sony will find a new flagship.  They have to, right?  I’m shocked that Everquest 3  took so long to get off the ground, even in whispered rumor form.  To be the advance they want it to be will require a full development cycle, which means we are looking at another 4 years probably before it hits.  So part B is this: I fully expect Sony to pick up distribution rights to ArchAge Online.  They have shown no qualms about bringing other people’s developments into their fold (Vanguard, Pirates of the Burning Sea).  Pairing this with a PlanetSide 2 launch would mean fresh blood in the Sci Fi and Fantasy domains.  That’s not to say that ArchAge comes out way in 2012, but I think it will find a home in this time period (call that part C if you will).

ArcheAge found its home with Trion – a good move and I think AA and Trion both will profit from it (and word is it will hit this year).  Sony let PotBS go, and seems to be relying solely on PS2 as its flagship game these days.  Star Wars – The Clone Wars Adventures (“the other Star Wars MMO”) got a quiet makeover while nobody was looking, and now it really is an MMO instead of just being an ambulated amalgam of minigames.  Much to my son’s chagrin, when he started a new trooper character and had to quickly learn how to shoot his way through droids, follow maps and quest points, and do all this if he wanted to get to some of those minigames that he knows and loves.  Quite honestly, I wonder now if EQ3 will ever see the light of day.   Call me a doubter at this point.  But don’t call that a prediction.  Please?

6)  Titan will lose its codename and we will began to get some information on it.  Quite frankly, my belief is that if you’ve been holding it in your backpocket for over four years, without even giving a hint of what it is, its just as likely rotten eggs as it is a hit.   But I’ll be curious to see what’s been rattling around in the heads of Blizzard and whether or not this is the time to unveil it.

Everything I said about Titan above is what leads me to believe that EQ3 is in the same boat.  The drivel of information is tiny, and both those games have been in development for over a full cycle now.  Entire MMO’s have been conceived, incubated, and birthed in the time that we’ve been waiting for information about these two.  That can’t mean good things, because as I’ve learned over the last few years – if its ready to talk about it, companies will trip over themselves doing so.  And if its not, they will do and say anything to put a sheen over the fact that its ugly as sin or broken as a wagon with square wheels.

Most/Least Anticipated and Biggest Fail.

WildStar still looks terrible – but it didn’t launch in 2012.  And it turned out what became my biggest anticipation became my biggest fail – and its one I haven’t said one peep about.  Mechwarrior Online is terrible.  The game will be good one day, like, a year from now.  But they took money and made promises, and its going to be a long time before they deliver.   And they did a great job getting lots of people to part with their money by promising all sorts of grand things, like launching 8 months ago (the game is still in beta) and giving us tons of mechs (I think they might be up to their original twelve now).   And the game itself?  The UI is so bad  – or rather so nonexistent and uninformative, that you might as well be doing freeform roleplaying  on your neared RPG forums.   You will have no idea what’s wrong, how much armor you have left, why you missed, what your heat level will change by, and where anyone is.   And good luck communicating with your teammates.   Oi.

And Guild Wars 2?   Well, I have no real beef with it.  But I also just can’t seem to get into it.  It bores me.  And I hate that I have to go running back to the capital city every couple of levels for a new storyline quest.   And the races, outside of humans, are fugly and awkward to watch.  Okay, so maybe I have a few things against it, but overall its a good game.  Its just not my cup of tea right now.

Anyway, there is your 1300+ word wall of text for today.   Enjoy.  Maybe tomorrow I’ll have some screenshots to balance it out!

A Bold Prediction for NCSoft

I was reading Ysharros’ recommending reading around the closing of CoX.   I just realized I have never blogged about this, but I did play City of Heroes/Villains for two stints, and really enjoyed the game.  The first time Vanguard pulled me away (lol)  and the second time EVE did.

 

And let me say I enjoyed the article and understood the background behind the argument that closing CoX is the best thing for NCSoft.  I do get a little bit of business strategy even if I do not operate in that sphere in real life.

 

But what stood out to me the most was this tangential line in the post:

 

If the money might be better off going to ArenaNet (you bet NCsoft wants Guild Wars 2 to an incredible success) or Carbine Studios (Wildstar is on its way) than staying with Paragon Studios, then it makes sense to divert the cash.

 

Let me be the first to predict:  Wildstar will be an unmitigated failure of a game.  A disasterous underperforming WoW clone of the worst order, arriving on the MMO scene about five years too late.  That is not an argument for saving CoX, that’s just something I need to put out there because if I hear another person glowing over how “great” that game is going to be, I may scream.

2012 Predictions

I thought this would be easy.  At least it has been in past years, but this year I’m a little stumped.  More specifically, I’m stumped about what to make predictions *about*.   It seems obvious what will and will not happen this year.

 

1) FunCom will be FunCom…they will release a conceptually brilliant game long before it is ready, and oblivious to whether or not they have enabled their target audience to consume it (think system requirements re: AoC at its launch).

 

2) Guild Wars will ship to much acclaim and joy, and find its niche…and then promptly fall off the radar, as people complete is PvE campaign in the course of a week and are left with nothing but hardcore PvP or the next $50 box drop.

 

3) World of Warplanes Beta will come winging our way at some point during the year.  My guess is that it will not be nearly the success that World of Tanks has been.  Primarily because the inclusion of joystick support indicates that the basic keyboard controls are going to be awkward, and lets face it, that’s what most people use.  Again..that whole “know your target audience” mentality.

 

And then there is stuff that is less obvious.  And that is the stuff that I will really judge myself on predicting, because its a little tougher.

 

1) Dawntide may not survive another year.  After previously announcing plans for a launch and unveiling payment plans, Dawntide had to do a quick E-brake 180 when they lost funding.  They reaquired funding almost immidiately, and promised an updated release date within three weeks time.  Two months later, the big news was instead that the whole world was coming down for a complete redesign/regraphic-ing (is that a word?).  That smacks of desperation or fear, one of the two.  One of the GM’s in the forum is on record as saying he believes a new launch will come late in the year, perhaps around August, but there is simply no  good way to tell at this point.

On the other hand,  I could be wrong.  The redesign of the world could indicate an influx of funding allowing them to modernize and fully realize the game.  And in this case, I truly hope I’m wrong.  The innovations present in the game are wonderful, and I’d like to see it make some inroads.

 

2) Sony will find a new flagship.  They have to, right?  I’m shocked that Everquest 3  took so long to get off the ground, even in whispered rumor form.  To be the advance they want it to be will require a full development cycle, which means we are looking at another 4 years probably before it hits.  So part B is this: I fully expect Sony to pick up distribution rights to ArchAge Online.  They have shown no qualms about bringing other people’s developments into their fold (Vanguard, Pirates of the Burning Sea).  Pairing this with a PlanetSide 2 launch would mean fresh blood in the Sci Fi and Fantasy domains.  That’s not to say that ArchAge comes out way in 2012, but I think it will find a home in this time period (call that part C if you will)

 

3)  Titan will lose its codename and we will began to get some information on it.  Quite frankly, my belief is that if you’ve been holding it in your backpocket for over four years, without even giving a hint of what it is, its just as likely rotten eggs as it is a hit.   But I’ll be curious to see what’s been rattling around in the heads of Blizzard and whether or not this is the time to unveil it.

 

In the most and least categories:

My most anticipated game is…I don’t have one.  Honestly, I don’t.  I’d say Secret World, but I’m pretty sure its gonna flop like a drunk noob off the high dive platform.  I’m honestly not excited about anything that is to come this year.  So, I guess the challenge is to see what does finally get me excited.

My least anticipated game is…Guild Wars 2.  I’m glad that everyone is nuts over it, but I honestly do not see the draw.  The art direction in the first one and from what I’ve seen in this one, is ugly to my eye.  Guild Wars is honestly the only game I’ve quit playing because I wanted to claw my eyeballs out just looking at the screen.  Does that make me weird?  You bet it does.

The game everyone is excited about that will actually be horrible…that’s gotta be WildStar.  It looks like Champions Online’s graphically impaired World of Warcraft wannabe offspring.  Reminds me a bit of Alganon, which, as we all know, had great success in the MMO world.

Dual of the mini Mecha MMO’s.  Which will win my affection:  Hawken or Mechwarrior Online?  Personally I’m leaning Mechwarrior myself, but the decision to continue a timeline that was already beyond salvage is humorous.  And I could see it being neither.  When I think mecha I think strategic.  I do not think super-action fest.  Which is what both of these games seem like they may be, at first blush.  Which means that the dark horse alternate candidate in this race may actually be the wildly-innacurately name Gratuitous Tank Battles.  Which is actually Gratuitous Mecha Battles…that also happen to have some Tanks in them.   Seriously…are we that desperate to cash in on the World of Tanks fanbase?