In response to encouragement from Rowan, I am going to do some developer thank yous. And I thought I would do that through the lens of a few of my favorite features in games. Things the developers conjured up and made reality for me, often as if reading my mind. Its a busy week for me, being Holy Week, so these will be short and sweet, but I will try to get three (3) of them in this week.
So, my first thank you goes to SWTOR’s developers for an underappreciated element of the game: Starship Battles.
No, not Galactic Space Fail, the original space battles tunnel shooter than shipped with the game at launch.
The developers realized that they did not have the time or money to create the free-flying space sim / X-Wing clone that Star Wars Galaxies (may it rest in peace) was able to pull off. But they did not want to not do anything. And so they reached back into the history and lore of the franchise and pulled out a piece of nostalgia – the arcade game tunnel shooters that many of us played growing up, and that were also a cornerstone of the Rebel Assault franchise.
It was a compromise, a chance for players to actually use their cool ships and put some time and effort into them, and something that could be created within the framework of the original game. And while it was panned widely when announced because it was not what SWG gave us, it was a nice peace offering and one that was actually a nice, entertaining diversion within the greater game.
So, thank you SWTOR developers, for giving us something when we might have otherwise had nothing, and for giving us something that fit within the franchise, lore, and nostalgia of Star Wars. Critics and anonymous posters may have banged on you hard for it, but I thought it was a good move from the beginning, and I still enjoy it today.
#daw2015, #swtor, #2015, #mmo